Basic example of socketpair
In this program, you are going to learn
How to create a socket ?
How to create a fork ?
How to send a data ?
How to recv a data?
Topics in this section,
Let us answer few basic questions in this socket
Why use socketpair
in the program?
See Answer
socketpair
creates a pair of connected sockets in the specified domain, allowing communication between processes.
What parameters does socketpair take?
See Answer
socketpair(domain, type, protocol, sv)
, where domain is typically AF_UNIX
for local communication.
Why use AF_UNIX
as the domain for socketpair?
See Answer
AF_UNIX
is suitable for local communication within the same system.
What is the significance of SOCK_STREAM
as the socket type?
See Answer
SOCK_STREAM
provides a reliable, connection-oriented communication channel.
Can socketpair
be used for network communication?
See Answer
No, socketpair
is designed for local communication between processes on the same system.
Why is protocol
often specified as 0
in the socketpair
call?
See Answer
protocol
is typically set to 0 to allow the system to choose the default protocol for the specified domain and type.
What is the purpose of the sv
array in the socketpair
call?
See Answer
It holds the file descriptors for the created sockets.
How does socketpair
handle errors during execution?
See Answer
It returns -1
on error, and you can use perror
to print an error message.
Can the created sockets be used for communication between unrelated processes?
See Answer
No, socketpair is typically used for communication between related processes (e.g., parent and child).
Can the created sockets be passed between processes using
fork
?
See Answer
Yes, both the parent and child processes have access to the created sockets.
How does socketpair
differ from other socket
creation functions like socket?
See Answer
socketpair
creates a pair of connected sockets
, while socket creates a single socket for network communication.
How is data sent
from the parent to the child process?
See Answer
The parent
uses the send
function to transmit data over the socket pair.
How is data received by the child process?
See Answer
The child
uses the recv
function to receive data from the parent.
Why is close
called for each socket in both parent and child processes?
See Answer
close
is used to close unnecessary file descriptors, releasing resources.
There are many functions used in socketpair. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Recv data_packet
Close socket
socketpair
creates a pair of connected sockets for local inter-process communication. For example,
sockfd = socketpair(AF_UNIX, SOCK_STREAM, 0, sv);
fork
creates a child process, and both the parent and child processes can communicate through the socket pair. For example,
pid_t pid = fork();
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(sv[1], buffer, sizeof(buffer), 0);
send
is used in network programming to send data over a connected socket. For example,
ret = send(sv[0], buffer, strlen(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(sv[0]);
(void)close(sv[1]);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#define BUFFER_SIZE 1024
int main()
{
int sv[2], ret;
int sockfd;
char buffer[BUFFER_SIZE];
sockfd = socketpair(AF_UNIX,
SOCK_STREAM, 0, sv);
if (sockfd < 0) {
perror("socketpair");
return -1;
}
printf("Socket pair created\n");
pid_t pid = fork();
if (pid == -1) {
perror("fork");
return -2;
}
if (pid == 0) {
// Child process (Server)
(void)close(sv[0]);
ret = recv(sv[1],
buffer, sizeof(buffer), 0);
if (ret < 0) {
perror("recv");
(void)close(sv[1]);
return -3;
}
buffer[ret] = '\0';
printf("Received from server: %s\n",
buffer);
(void)close(sv[1]);
} else {
// Parent process (Client)
(void)close(sv[1]);
memset(buffer, 0,
sizeof(buffer));
strncpy(buffer, "hello child",
strlen("hello child") + 1);
buffer[strlen(buffer) + 1] = '\0';
ret = send(sv[0], buffer,
strlen(buffer), 0);
if (ret == -1) {
perror("send");
(void)close(sv[0]);
return -4;
}
printf("Sending client buffer = %s\n",
buffer);
sleep(1);
}
(void)close(sv[0]);
(void)close(sv[1]);
return 0;
}
1$ gcc -o socketpair socketpair.c
2
3$ sudo ./socketpair
4
5Socket pair created
6Sending client buffer = hello child
7Received from server: hello child
There are many functions used in socketpair. We can classify those functions based on functionalities.
Create Socket
Fork
Recv data_packet
Send data_packet
Close socket
socketpair
creates a pair of connected sockets for local inter-process communication. For example,
sockfd = socketpair(AF_UNIX, SOCK_STREAM, 0, sv);
fork
creates a child process, and both the parent and child processes can communicate through the socket pair. For example,
pid_t pid = fork();
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(sv[1], buffer, sizeof(buffer), 0);
send
is used in network programming to send data over a connected socket. For example,
ret = send(sv[0], buffer, strlen(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(sv[0]);
(void)close(sv[1]);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10
int main()
{
int sv[2], ret;
int sockfd;
int i, j;
char buffer[BUFFER_SIZE];
sockfd = socketpair(AF_UNIX,
SOCK_STREAM, 0, sv);
if (sockfd < 0) {
perror("socketpair");
return -1;
}
printf("Socket pair created\n");
pid_t pid = fork();
if (pid == -1) {
perror("fork");
return -2;
}
if (pid == 0) {
// Child process (Server)
(void)close(sv[0]);
i = 0;
while (i < NUM_MESSAGES) {
ret = recv(sv[1],
buffer, sizeof(buffer), 0);
if (ret < 0) {
perror("recv");
(void)close(sv[1]);
return -3;
}
buffer[ret] = '\0';
printf("Received from server: %s\n",
buffer);
++i;
}
(void)close(sv[1]);
} else {
// Parent process (Client)
(void)close(sv[1]);
j = 0;
while (j < NUM_MESSAGES) {
memset(buffer, 0,
sizeof(buffer));
strncpy(buffer, "hello child",
strlen("hello child") + 1);
buffer[strlen(buffer) + 1] = '\0';
ret = send(sv[0], buffer,
strlen(buffer), 0);
if (ret == -1) {
perror("send");
(void)close(sv[0]);
return -4;
}
printf("Sending client buffer = %s\n",
buffer);
sleep(1);
++j;
}
}
(void)close(sv[0]);
(void)close(sv[1]);
return 0;
}
1$ gcc -o socketpair socketpair.c
2
3$ sudo ./socketpair
4
5Socket pair created
6Sending client buffer = hello child
7Received from server: hello child
8Sending client buffer = hello child
9Received from server: hello child
10Sending client buffer = hello child
11Received from server: hello child
12Sending client buffer = hello child
13Received from server: hello child
14Sending client buffer = hello child
15Received from server: hello child
16Sending client buffer = hello child
17Received from server: hello child
18Sending client buffer = hello child
19Received from server: hello child
20Sending client buffer = hello child
21Received from server: hello child
22Sending client buffer = hello child
23Received from server: hello child
24Sending client buffer = hello child
25Received from server: hello child
Socket API |
Learning |
---|---|
socketpair |
creates a pair of connected sockets for local inter-process communication. |
fork |
creates a child process, and both the parent and child processes can communicate through the socket pair. |
recv |
Receive data from a connected socket. |
send |
Send data over a connected socket. |
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