Basic example tcp server and client
In this program, you are going to learn
How to create a Socket ?
How to bind a socket ?
How to listen a socket ?
How to connect a socket ?
How to accept a socket ?
How to send a data ?
How to recv a data ?
Topics in this section,
Topics in this section,
Let us answer few basic questions in this socket
What does the AF_INET parameter represent in the socket() function call?
See Answer
Address Family for IPv4
Why is SOCK_STREAM used as the second parameter in the socket() function call?
See Answer
It indicates that the socket will use a reliable, connection-oriented communication (TCP).
What is the default protocol for a TCP socket created with socket(AF_INET, SOCK_STREAM, ?? )?
See Answer
IPPROTO_TCP
What is the primary characteristic of TCP communication?
See Answer
Connection-oriented and reliable
What does a return value of -1 indicate in socket functions?
See Answer
In many socket programming APIs, a return value of -1 usually indicates an error. Functions often set an error code that can be retrieved using perror (or an equivalent mechanism) to determine the specific nature of the error.
Why might bind() or listen() fail in socket programming?
See Answer
bind() might fail if the specified address is already in use, or if the process lacks the necessary permissions. listen() might fail if the socket is not bound, or the operating system limit for pending connections is reached.
How should you handle errors when using accept() in socket programming?
See Answer
Check the return value and handle errors appropriately
Why is it important to check the return value of send() and recv() in socket programming?
See Answer
It detects issues such as network errors or closed connections.
Can you use a TCP socket (SOCK_STREAM) for sending and receiving data concurrently between a client and server?
See Answer
Yes, TCP sockets support bidirectional communication.
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Listen Socket
Accept Socket
Send data_packet
Close socket
socket()
is used to create a new socket. For example,
server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
bind()
is used to associate the socket with a specific address and port. For example,
ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
listen()
is used to set up a socket to accept incoming connections. For example,
ret = listen(server_socket, 5);
accept()
is used in network programming on the server side to accept a connection request from a client. For example,
client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &addr_size);
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_socket, buffer, strlen(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
void validate_convert_port(
char *port_str,
struct sockaddr_in *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin_port));
}
int main(int argc, char *argv[])
{
int server_socket;
int client_socket;
int ret;
struct sockaddr_in
server_addr,
client_addr;
socklen_t addr_size = sizeof(
client_addr);
char buffer[BUFFER_SIZE] = "Hello from server!";
if (argc != 2) {
printf("%s <port-number>",
argv[0]);
return -1;
}
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr =
INADDR_ANY;
validate_convert_port(argv[1],
&server_addr);
server_socket = socket(AF_INET,
SOCK_STREAM,
IPPROTO_TCP);
if (server_socket < 0) {
perror("Socket failed");
return -2;
}
ret = bind(server_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Bind failed");
(void)close(server_socket);
return -3;
}
ret = listen(server_socket, 5);
if (ret < 0) {
perror("Listen failed");
(void)close(server_socket);
return -4;
}
client_socket = accept(server_socket,
(struct sockaddr *)&client_addr,
&addr_size);
if (client_socket < 0) {
perror("Accept failed");
(void)close(server_socket);
return -5;
}
ret = send(client_socket, buffer,
strlen(buffer), 0);
if (ret < 0) {
perror("send");
(void)close(server_socket);
(void)close(client_socket);
return -6;
}
printf("Message sent: %s\n",
buffer);
(void)close(client_socket);
(void)close(server_socket);
return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server 8080
4
5Port: 8080
6Message sent: Hello from server!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Connect Socket
Recv data_packet
Close socket
socket
is used to create a new socket. For example,
client_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
connect
is used in network programming to establish a connection from a client to a server. For example,
ret = connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(client_socket, buffer, BUFFER_SIZE, 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
void validate_convert_port(
char *port_str,
struct sockaddr_in *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin_port));
}
void validate_convert_addr(
char *ip_str,
struct sockaddr_in *sock_addr)
{
if (ip_str == NULL) {
perror("Invalid ip_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
printf("IP Address: %s\n", ip_str);
if (inet_pton(AF_INET, ip_str,
&(sock_addr->sin_addr)) <= 0) {
perror("Invalid address\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
int client_socket;
int ret;
struct sockaddr_in
server_addr;
char buffer[BUFFER_SIZE];
if (argc != 3) {
printf("%s<port-number><ip-addr>\n",
argv[0]);
return -1;
}
server_addr.sin_family = AF_INET;
validate_convert_port(argv[1],
&server_addr);
validate_convert_addr(argv[2],
&server_addr);
client_socket = socket(AF_INET,
SOCK_STREAM,
IPPROTO_TCP);
if (client_socket < 0) {
perror("Socket failed");
return -2;
}
ret = connect(client_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Connection failed");
(void)close(client_socket);
return -3;
}
ret = recv(client_socket,
buffer, BUFFER_SIZE, 0);
if (ret < 0) {
perror("recv");
(void)close(client_socket);
return -4;
}
printf("received = %s\n",
buffer);
(void)close(client_socket);
return 0;
}
1$ gcc -o client client.c
2
3$ sudo ./client 8080 127.0.0.1
4
5Port: 8080
6IP Address: 127.0.0.1
7received = Hello from server!
$ sudo ./server 8080 127.0.0.1
$ sudo ./client 8080 127.0.0.1
program to run with elevated privileges, listen on port 8080, and bind to the loopback address 127.0.0.1.
<port_number> <ip_address> decided by the user based on the connection.
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Listen Socket
Accept Socket
Send data_packet
Recv data_packet
Close socket
socket()
is used to create a new socket. For example,
server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
bind()
is used to associate the socket with a specific address and port. For example,
ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
listen()
is used to set up a socket to accept incoming connections. For example,
ret = listen(server_socket, 5);
accept()
is used in network programming on the server side to accept a connection request from a client. For example,
client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &addr_size);
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_socket, buffer, strlen(buffer), 0);
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(client_socket, buffer, sizeof(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10
void validate_convert_port(
char *port_str,
struct sockaddr_in *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin_port));
}
int main(int argc, char *argv[])
{
int server_socket;
int client_socket;
int i = 0, ret;
struct sockaddr_in
server_addr,
client_addr;
socklen_t addr_size = sizeof(
client_addr);
char buffer[BUFFER_SIZE] = "Hello from server!";
if (argc != 2) {
printf("%s <port-number>",
argv[0]);
return -1;
}
server_socket = socket(AF_INET,
SOCK_STREAM,
IPPROTO_TCP);
if (server_socket < 0) {
perror("Socket failed");
return -2;
}
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr =
INADDR_ANY;
validate_convert_port(argv[1],
&server_addr);
ret = bind(server_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Bind failed");
(void)close(server_socket);
return -3;
}
ret = listen(server_socket, 5);
if (ret < 0) {
perror("Listen failed");
(void)close(server_socket);
return -4;
}
client_socket = accept(server_socket,
(struct sockaddr *)&client_addr,
&addr_size);
if (client_socket < 0) {
perror("Accept failed");
(void)close(server_socket);
return -5;
}
while (i < NUM_MESSAGES) {
snprintf(buffer, sizeof(buffer),
"Message %d from server!",
i + 1);
ret = send(client_socket, buffer,
strlen(buffer), 0);
if (ret < 0) {
perror("send");
(void)close(server_socket);
(void)close(client_socket);
return -6;
}
memset(buffer, 0,
sizeof(buffer));
ret = recv(client_socket, buffer,
sizeof(buffer), 0);
if (ret < 0) {
perror("recv");
(void)close(server_socket);
(void)close(client_socket);
return -7;
}
printf("Received: %s\n", buffer);
++i;
}
(void)close(client_socket);
(void)close(server_socket);
return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server 8080
4
5Port: 8080
6Received: Message 1 from client!
7Received: Message 2 from client!
8Received: Message 3 from client!
9Received: Message 4 from client!
10Received: Message 5 from client!
11Received: Message 6 from client!
12Received: Message 7 from client!
13Received: Message 8 from client!
14Received: Message 9 from client!
15Received: Message 10 from client!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Connect Socket
Recv data_packet
Send data_packet
Close socket
socket
is used to create a new socket. For example,
client_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
connect
is used in network programming to establish a connection from a client to a server. For example,
ret = connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(client_socket, buffer, BUFFER_SIZE, 0);
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_socket, buffer, strlen(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10
void validate_convert_port(
char *port_str,
struct sockaddr_in *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin_port));
}
void validate_convert_addr(
char *ip_str,
struct sockaddr_in *sock_addr)
{
if (ip_str == NULL) {
perror("Invalid ip_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
printf("IP Address: %s\n", ip_str);
if (inet_pton(AF_INET, ip_str,
&(sock_addr->sin_addr)) <= 0) {
perror("Invalid address\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
int client_socket;
int i = 0, ret;
struct sockaddr_in
server_addr;
char buffer[BUFFER_SIZE];
if (argc != 3) {
printf("%s <port-number> <ip-addr>\n",
argv[0]);
return -1;
}
client_socket = socket(AF_INET,
SOCK_STREAM,
IPPROTO_TCP);
if (client_socket < 0) {
perror("Socket failed");
return -2;
}
server_addr.sin_family = AF_INET;
validate_convert_port(argv[1],
&server_addr);
validate_convert_addr(argv[2],
&server_addr);
ret = connect(client_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Connection failed");
(void)close(client_socket);
return -3;
}
while (i < NUM_MESSAGES) {
ret = recv(client_socket, buffer,
BUFFER_SIZE, 0);
if (ret < 0) {
perror("recv");
(void)close(client_socket);
return -6;
}
printf("received : %s\n", buffer);
memset(buffer, 0, sizeof(buffer));
snprintf(buffer, sizeof(buffer),
"Message %d from client!", i + 1);
ret = send(client_socket, buffer,
strlen(buffer), 0);
if (ret < 0) {
perror("send");
(void)close(client_socket);
return -7;
}
++i;
}
(void)close(client_socket);
return 0;
}
1$ gcc -o client client.c
2
3$ sudo ./client 8080 127.0.0.1
4
5Port: 8080
6IP Address: 127.0.0.1
7received : Message 1 from server!
8received : Message 2 from server!
9received : Message 3 from server!
10received : Message 4 from server!
11received : Message 5 from server!
12received : Message 6 from server!
13received : Message 7 from server!
14received : Message 8 from server!
15received : Message 9 from server!
16received : Message 10 from server!
$ sudo ./server 8080 127.0.0.1
$ sudo ./client 8080 127.0.0.1
program to run with elevated privileges, listen on port 8080, and bind to the loopback address 127.0.0.1.
<port_number> <ip_address> decided by the user based on the connection.
Default Domain:
By default, the socket is configured to work in the
AF_INET
domain, handling all types of network data.
Additional Domain Support:
We expand the socket’s capabilities to also function in the
PF_INET
domain, allowing it to operate similarly toAF_INET
.
Socket Creation:
We set up a network connection point known as a socket using
socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)
.
Working Scenario:
Despite the change in domain to
PF_INET
, the socket continues to operate the same way, handling general network data.
Socket API |
Learning |
---|---|
socket |
Create a new socket |
bind |
Associate the socket with a specific address and port |
listen |
Set up a socket to accept incoming connections. |
connect |
Establish a connection from a client to a server. |
accept |
Server side to accept a connection request from a client. |
recv |
Receive data from a connected socket. |
send |
Send data over a connected socket. |
Current topic
Next topic
Other sockets
Other IPCs