Basic example tcp server and client

  • In this program, you are going to learn

  • How to create a Socket ?

  • How to bind a socket ?

  • How to listen a socket ?

  • How to connect a socket ?

  • How to accept a socket ?

  • How to send a data ?

  • How to recv a data ?

Let us answer few basic questions in this socket

What does the AF_INET parameter represent in the socket() function call?

Why is SOCK_STREAM used as the second parameter in the socket() function call?

What is the default protocol for a TCP socket created with socket(AF_INET, SOCK_STREAM, ?? )?

What is the primary characteristic of TCP communication?

What does a return value of -1 indicate in socket functions?

Why might bind() or listen() fail in socket programming?

How should you handle errors when using accept() in socket programming?

Why is it important to check the return value of send() and recv() in socket programming?

Can you use a TCP socket (SOCK_STREAM) for sending and receiving data concurrently between a client and server?

https://www.plantuml.com/plantuml/svg/XL0zQyCm4DtrAwvBa8g6BbrI2WaXXH1IcyIxaEKp5LKiepjdwA-lL7jekdGwthrx7zo6s2QUha4yy0TU4MYq3eDjnGyXrXJT9xBSlfd3-xxHSAbsHtDfplljISEXhizLKvbcLwiNiMxzq4d2TCDaPfq6IPmcnr2mxRhqg5RBHK4Qo7zXxEMldIfMmHFZyDVikL0kU1nusS4hMETmvFzo8GSloZbuLOOfySMKC5U_SzRGJdsFfIAdaBlCK6buAW9vYxvJBaJ2UrqcYUCeDjan__KR
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Bind Socket

    • Listen Socket

    • Accept Socket

    • Send data_packet

    • Close socket

  • socket() is used to create a new socket. For example,

server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
  • bind() is used to associate the socket with a specific address and port. For example,

ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • listen() is used to set up a socket to accept incoming connections. For example,

ret = listen(server_socket, 5);
  • accept() is used in network programming on the server side to accept a connection request from a client. For example,

client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &addr_size);
  • send is used in network programming to send data over a connected socket. For example,

ret = send(client_socket, buffer, strlen(buffer), 0);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>

#define BUFFER_SIZE 1024

void validate_convert_port(
char *port_str,
struct sockaddr_in *sock_addr)
{
 int port;

 if (port_str == NULL) {
     perror("Invalid port_str\n");
     exit(EXIT_FAILURE);
 }

 if (sock_addr == NULL) {
     perror("Invalid sock_addr\n");
     exit(EXIT_FAILURE); 
 }

 port = atoi(port_str);

 if (port == 0) {
     perror("Invalid port\n");
     exit(EXIT_FAILURE);
 }

 sock_addr->sin_port = htons(
 (uint16_t)port);
 printf("Port: %d\n",
 ntohs(sock_addr->sin_port));
}

int main(int argc, char *argv[]) 
{
    int server_socket; 
    int client_socket;
    int ret;
    struct sockaddr_in 
    server_addr, 
    client_addr;
    socklen_t addr_size = sizeof(
    client_addr);
    char buffer[BUFFER_SIZE] = "Hello from server!";

    if (argc != 2) {
       printf("%s <port-number>", 
       argv[0]);
       return -1;
   }
    
   server_addr.sin_family = AF_INET;
   server_addr.sin_addr.s_addr = 
   INADDR_ANY;
   validate_convert_port(argv[1], 
   &server_addr);

   server_socket = socket(AF_INET, 
		   SOCK_STREAM, 
                   IPPROTO_TCP);

   if (server_socket < 0) {
       perror("Socket failed");
       return -2;
   }

   ret = bind(server_socket, 
   (struct sockaddr *)&server_addr, 
   sizeof(server_addr));
   
   if (ret < 0) {
      perror("Bind failed");
      (void)close(server_socket);
      return -3;
   }

   ret = listen(server_socket, 5);
   
   if (ret < 0) {
      perror("Listen failed");
      (void)close(server_socket);
      return -4;
   }

   client_socket = accept(server_socket, 
   (struct sockaddr *)&client_addr, 
   &addr_size);
    
   if (client_socket < 0) {
        perror("Accept failed");
        (void)close(server_socket);
        return -5;
   }

   ret = send(client_socket, buffer, 
   strlen(buffer), 0);

   if (ret < 0) {
       perror("send");
       (void)close(server_socket);
       (void)close(client_socket);
       return -6;
   }

   printf("Message sent: %s\n", 
   buffer);

   (void)close(client_socket);
   (void)close(server_socket);

   return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server 8080
4
5Port: 8080
6Message sent: Hello from server!
https://www.plantuml.com/plantuml/svg/NO-z3e8m58NtFaLTJ6iwEEC24aY8KGZKnQM1Seb4eAIzCFZqWYxgU7w-anpVOMbnwZkomJlqGDrOQkZAYhm3uZcZ7u0iY5LoYQIWHHgUL27pA3WBccHPdifKoJ3Z1-9fCmoWaUckXG7L1nMKERIJHhhgigxjZcyTs1ciMfMWhds2QTYNnzSr2th-dwgcfe45ELxZECfLaTmYGVThcyschRdkZ8DVQ0aTcf7uCDJBpnS=
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Connect Socket

    • Recv data_packet

    • Close socket

  • socket is used to create a new socket. For example,

client_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
  • connect is used in network programming to establish a connection from a client to a server. For example,

ret = connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • recv is used in network programming to receive data from a connected socket. For example,

ret = recv(client_socket, buffer, BUFFER_SIZE, 0);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>

#define BUFFER_SIZE 1024

void validate_convert_port(
char *port_str,
struct sockaddr_in *sock_addr)
{
 int port;
    
 if (port_str == NULL) {
   perror("Invalid port_str\n");
   exit(EXIT_FAILURE);
 }

 if (sock_addr == NULL) {
   perror("Invalid sock_addr\n");
   exit(EXIT_FAILURE);
 }

 port = atoi(port_str);
    
 if (port == 0) {
   perror("Invalid port\n");
   exit(EXIT_FAILURE);
 }

 sock_addr->sin_port = htons(
 (uint16_t)port);
 printf("Port: %d\n", 
 ntohs(sock_addr->sin_port));
}

void validate_convert_addr(
char *ip_str,
struct sockaddr_in *sock_addr)
{
  if (ip_str == NULL) {
   perror("Invalid ip_str\n");
   exit(EXIT_FAILURE);
 }

 if (sock_addr == NULL) {
   perror("Invalid sock_addr\n");
   exit(EXIT_FAILURE);
 }

 printf("IP Address: %s\n", ip_str);

 if (inet_pton(AF_INET, ip_str,
 &(sock_addr->sin_addr)) <= 0) {
    perror("Invalid address\n");
    exit(EXIT_FAILURE);
  }
}

int main(int argc, char *argv[]) 
{
  int client_socket;
  int ret;
  struct sockaddr_in 
  server_addr;
  char buffer[BUFFER_SIZE];

  if (argc != 3) {
  printf("%s<port-number><ip-addr>\n",
  argv[0]);
  return -1;
  }

  server_addr.sin_family = AF_INET;
  validate_convert_port(argv[1], 
  &server_addr);
  validate_convert_addr(argv[2], 
  &server_addr);

  client_socket = socket(AF_INET, 
                  SOCK_STREAM, 
                  IPPROTO_TCP);

  if (client_socket < 0) {
     perror("Socket failed");
     return -2;
  }

  ret = connect(client_socket, 
  (struct sockaddr *)&server_addr, 
  sizeof(server_addr));
  
  if (ret < 0) {
     perror("Connection failed");
     (void)close(client_socket);
     return -3;
  }
    
  ret = recv(client_socket, 
  buffer, BUFFER_SIZE, 0);
  
  if (ret < 0) {
     perror("recv");
     (void)close(client_socket);
     return -4;
  }  

  printf("received = %s\n", 
  buffer);

  (void)close(client_socket);

  return 0;
}

1$ gcc -o client client.c
2
3$ sudo ./client 8080 127.0.0.1
4
5Port: 8080
6IP Address: 127.0.0.1
7received = Hello from server!

$ sudo ./server 8080 127.0.0.1

$ sudo ./client 8080 127.0.0.1

program to run with elevated privileges, listen on port 8080, and bind to the loopback address 127.0.0.1.

<port_number> <ip_address> decided by the user based on the connection.

https://www.plantuml.com/plantuml/svg/XL71ReCm3BtdAxnBbQmSUja5DgceObCrKL1XvmY2KQEbW9B0j7tzai9XJ9fsicm_l_Tixusjj1slYjpP2ruHp509L5LDRWqIcbwyewNnCp-UaZA08Zkyyg8y9t4Qm37FprcPyVAGiuY4jUmQQb1FgFay5m0rLe_2Wi-hfj7tRBCWV1Q0aL_Oj_H7ZNag9Ot5xZVPWsy99R6pImsUe1821_kVBZZXPN8MtlZ0lRmdbOve5v6FYrG8T0aI7k7qbl8qAOhu9IaO0sc0Vg9XxZ3ebbrv2Q0UsnRzKbOhvtvEMG0xBw5HJ7yCB4TOuxTR6H4dSZD3GZhric52zGRNB0vhR3-GlSEwHtu3
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Bind Socket

    • Listen Socket

    • Accept Socket

    • Send data_packet

    • Recv data_packet

    • Close socket

  • socket() is used to create a new socket. For example,

server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
  • bind() is used to associate the socket with a specific address and port. For example,

ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • listen() is used to set up a socket to accept incoming connections. For example,

ret = listen(server_socket, 5);
  • accept() is used in network programming on the server side to accept a connection request from a client. For example,

client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &addr_size);
  • send is used in network programming to send data over a connected socket. For example,

ret = send(client_socket, buffer, strlen(buffer), 0);
  • recv is used in network programming to receive data from a connected socket. For example,

ret = recv(client_socket, buffer, sizeof(buffer), 0);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>

#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10

void validate_convert_port(
char *port_str,
struct sockaddr_in *sock_addr)
{
  int port;

  if (port_str == NULL) {
     perror("Invalid port_str\n");
     exit(EXIT_FAILURE);
  }

  if (sock_addr == NULL) {
     perror("Invalid sock_addr\n");
     exit(EXIT_FAILURE);
  }
	
  port = atoi(port_str);

  if (port == 0) {
    perror("Invalid port\n");
    exit(EXIT_FAILURE);
  }

  sock_addr->sin_port = htons(
  (uint16_t)port);
  printf("Port: %d\n",
  ntohs(sock_addr->sin_port));
}

int main(int argc, char *argv[]) 
{
  int server_socket; 
  int client_socket;
  int i = 0, ret;
  struct sockaddr_in 
  server_addr, 
  client_addr;
  socklen_t addr_size = sizeof(
  client_addr);
  char buffer[BUFFER_SIZE] = "Hello from server!";

  if (argc != 2) {
    printf("%s <port-number>", 
    argv[0]);
    return -1;
  }

  server_socket = socket(AF_INET, 
                  SOCK_STREAM, 
                  IPPROTO_TCP);

  if (server_socket < 0) {
    perror("Socket failed");
    return -2;
  }

  server_addr.sin_family = AF_INET;
  server_addr.sin_addr.s_addr = 
  INADDR_ANY;
  validate_convert_port(argv[1], 
  &server_addr);

  ret = bind(server_socket, 
  (struct sockaddr *)&server_addr, 
  sizeof(server_addr));

  if (ret < 0) {
     perror("Bind failed");
     (void)close(server_socket);
     return -3;
  }

  ret = listen(server_socket, 5);

  if (ret < 0) {
     perror("Listen failed");
     (void)close(server_socket);
     return -4;
  }

  client_socket = accept(server_socket, 
  (struct sockaddr *)&client_addr, 
  &addr_size);

  if (client_socket < 0) {
     perror("Accept failed");
     (void)close(server_socket);
     return -5;
  }
   
  while (i < NUM_MESSAGES) {
   snprintf(buffer, sizeof(buffer), 
   "Message %d from server!",
   i + 1);

   ret = send(client_socket, buffer, 
   strlen(buffer), 0);

   if (ret < 0) {
      perror("send");
      (void)close(server_socket);
      (void)close(client_socket);
      return -6;
   }

   memset(buffer, 0, 
   sizeof(buffer));

   ret = recv(client_socket, buffer, 
   sizeof(buffer), 0);

   if (ret < 0) {
      perror("recv");
      (void)close(server_socket);
      (void)close(client_socket);
      return -7;
   }

   printf("Received: %s\n", buffer);
   ++i;
  }

  (void)close(client_socket);
  (void)close(server_socket);

  return 0;
}
 1$ gcc -o server server.c
 2
 3$ sudo ./server 8080
 4
 5Port: 8080
 6Received: Message 1 from client!
 7Received: Message 2 from client!
 8Received: Message 3 from client!
 9Received: Message 4 from client!
10Received: Message 5 from client!
11Received: Message 6 from client!
12Received: Message 7 from client!
13Received: Message 8 from client!
14Received: Message 9 from client!
15Received: Message 10 from client!
https://www.plantuml.com/plantuml/svg/TL0zRuCm4DtzAwvBPJSCcQ6LGYDJeOg0C5cwMCGSYbK7HzXGjR--9idGLkfqUdVlIxTnlXtzT3BapX_nXE3EhKBJ7iZbG69drJjwccOot_4c0b5kNwLeQfuM4UHLLPTDAPjjnH8IApiCg3nLHkFWvLKQ0NL-d9I71RTTDpwmUuVZZADSK0HEVw7jwOyTMzmqFC4w8Hz7RH3eRMXuXDs-a0KN8dtXWZ7G3kWdEaRY4TNyD_mmzJs6aETzbl5QYloDHx1U_1qEtN_iqDZWGA-GtGIhbKv845sga9ZELdTC6UlmjqtWEc_FP1EuuRFV
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Connect Socket

    • Recv data_packet

    • Send data_packet

    • Close socket

  • socket is used to create a new socket. For example,

client_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
  • connect is used in network programming to establish a connection from a client to a server. For example,

ret = connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • recv is used in network programming to receive data from a connected socket. For example,

ret = recv(client_socket, buffer, BUFFER_SIZE, 0);
  • send is used in network programming to send data over a connected socket. For example,

ret = send(client_socket, buffer, strlen(buffer), 0);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>

#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10

void validate_convert_port(
char *port_str,
struct sockaddr_in *sock_addr)
{
  int port;

  if (port_str == NULL) {
   perror("Invalid port_str\n");
   exit(EXIT_FAILURE);
  }

  if (sock_addr == NULL) {
   perror("Invalid sock_addr\n");
   exit(EXIT_FAILURE);
  }

  port = atoi(port_str);

  if (port == 0) {
    perror("Invalid port\n");
    exit(EXIT_FAILURE);
  }

  sock_addr->sin_port = htons(
  (uint16_t)port);
  printf("Port: %d\n", 
  ntohs(sock_addr->sin_port));
}

void validate_convert_addr(
char *ip_str,
struct sockaddr_in *sock_addr)
{
  if (ip_str == NULL) {
    perror("Invalid ip_str\n");
    exit(EXIT_FAILURE);
  }

  if (sock_addr == NULL) {
    perror("Invalid sock_addr\n");
    exit(EXIT_FAILURE);
  }

  printf("IP Address: %s\n", ip_str);

  if (inet_pton(AF_INET, ip_str,
  &(sock_addr->sin_addr)) <= 0) {
    perror("Invalid address\n");
    exit(EXIT_FAILURE);
  }
}

int main(int argc, char *argv[]) 
{
 int client_socket; 
 int i = 0, ret;
 struct sockaddr_in 
 server_addr;
 char buffer[BUFFER_SIZE];

 if (argc != 3) {
  printf("%s <port-number> <ip-addr>\n",
  argv[0]);
  return -1;
 }

 client_socket = socket(AF_INET, 
                 SOCK_STREAM, 
                 IPPROTO_TCP);

 if (client_socket < 0) {
    perror("Socket failed");
    return -2;
 }

 server_addr.sin_family = AF_INET;
 validate_convert_port(argv[1], 
 &server_addr);
 validate_convert_addr(argv[2], 
 &server_addr);

 ret = connect(client_socket, 
 (struct sockaddr *)&server_addr, 
 sizeof(server_addr));

 if (ret < 0) {
    perror("Connection failed");
    (void)close(client_socket);
    return -3;
 }

 while (i < NUM_MESSAGES) {
   ret = recv(client_socket, buffer, 
   BUFFER_SIZE, 0);

   if (ret < 0) {
      perror("recv");
      (void)close(client_socket);
      return -6;
   }

   printf("received : %s\n", buffer);

   memset(buffer, 0, sizeof(buffer));

   snprintf(buffer, sizeof(buffer), 
   "Message %d from client!", i + 1);

   ret = send(client_socket, buffer, 
   strlen(buffer), 0);

   if (ret < 0) {
      perror("send");
      (void)close(client_socket);
      return -7;
   }

   ++i;
  }

  (void)close(client_socket);

  return 0;
}

 1$ gcc -o client client.c
 2
 3$ sudo ./client 8080 127.0.0.1
 4
 5Port: 8080
 6IP Address: 127.0.0.1
 7received : Message 1 from server!
 8received : Message 2 from server!
 9received : Message 3 from server!
10received : Message 4 from server!
11received : Message 5 from server!
12received : Message 6 from server!
13received : Message 7 from server!
14received : Message 8 from server!
15received : Message 9 from server!
16received : Message 10 from server!

$ sudo ./server 8080 127.0.0.1

$ sudo ./client 8080 127.0.0.1

program to run with elevated privileges, listen on port 8080, and bind to the loopback address 127.0.0.1.

<port_number> <ip_address> decided by the user based on the connection.

Default Domain:

By default, the socket is configured to work in the AF_INET domain, handling all types of network data.

Additional Domain Support:

We expand the socket’s capabilities to also function in the PF_INET domain, allowing it to operate similarly to AF_INET.

Socket Creation:

We set up a network connection point known as a socket using socket(PF_INET, SOCK_STREAM, IPPROTO_TCP).

Working Scenario:

Despite the change in domain to PF_INET, the socket continues to operate the same way, handling general network data.

Socket API

Learning

socket

Create a new socket

bind

Associate the socket with a specific address and port

listen

Set up a socket to accept incoming connections.

connect

Establish a connection from a client to a server.

accept

Server side to accept a connection request from a client.

recv

Receive data from a connected socket.

send

Send data over a connected socket.