Basic example ipv6 udp server and client
In this program, you are going to learn
How to create a Socket ?
How to bind a socket ?
How to send a data ?
How to recv a data ?
Topics in this section,
Topics in this section,
Before executing the program that relies on IPv6, enable the loopback interface for IPv6 using the following command:
sudo sysctl -w net.ipv6.conf.lo.disable_ipv6=0
This command sets the disable_ipv6 parameter to 0 for the loopback interface (lo), allowing IPv6 functionality.
Ensure to use this command cautiously and consider the implications, especially on production systems.
After enabling IPv6, proceed to execute your program that relies on IPv6 functionality.
Let us answer few basic questions in this socket
What does socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP)
do?
See Answer
This call creates a UDP socket in the IPv6 address family.
When is it appropriate to use SOCK_DGRAM
with IPv6?
See Answer
SOCK_DGRAM
is used for fast, connectionless communication,
making it suitable for scenarios where reliability is less critical, such as real-time applications.
What privileges are required to create an IPv6 UDP socket?
See Answer
No special privileges are typically required to create an IPv6 UDP socket.
Can this socket be used for TCP communication?
See Answer
No, this socket is specifically designed for UDP communication.
How does an IPv6 UDP
socket differ from an IPv4 UDP
socket?
See Answer
IPv6 UDP
sockets handle communication using IPv6 addresses, providing a larger address space compared to IPv4
.
Can I use IPv6 UDP sockets in a mixed IPv4/IPv6 environment?
See Answer
Yes, most modern systems support IPv6, allowing communication with both IPv4 and IPv6 peers.
How do I specify a port number for an IPv6 UDP socket?
See Answer
Set the port number in the sin6_port field of the struct sockaddr_in6 structure.
Can I use IPv6 UDP sockets for non-blocking I/O?
See Answer
Yes, you can set IPv6 UDP sockets to non-blocking mode using functions like fcntl or ioctl.
How do I handle connection establishment with IPv6 UDP sockets?
See Answer
UDP is connectionless, so there is no explicit connection establishment.
Use the bind
function to associate the socket with a local address.
Are there any compatibility issues with older systems when using IPv6 UDP sockets?
See Answer
Compatibility might be an issue on systems lacking IPv6 support. Ensure the target systems support IPv6.
How do I handle socket errors related to network communication?
See Answer
Functions like sendto
and recvfrom
return -1 on error.
Check the return values and use perror or strerror to print detailed error messages.
When handling socket errors, is it important to close the socket?
See Answer
Yes, it’s generally a good practice to close the socket on error to release system resources. Always follow error-handling best practices.
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Recvfrom data_packet
Close socket
socket()
is used to create a new socket. For example,
server_socket = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP);
bind()
is used to associate the socket with a specific address and port. For example,
ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
recvfrom
is commonly used with UDP sockets, where communication is connectionless. it provides information about the source (sender) of the data, including the sender’s IP address and port number. For example,
len = recvfrom(server_socket, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, &addr_size);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(server_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
void validate_convert_port(
char *port_str,
struct sockaddr_in6 *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin6_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin6_port));
}
void validate_convert_addr(
char *ip_str,
struct sockaddr_in6 *sock_addr)
{
if (ip_str == NULL) {
perror("Invalid ip_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
printf("IP Address: %s\n", ip_str);
if (inet_pton(AF_INET6, ip_str,
&(sock_addr->sin6_addr)) <= 0) {
perror("Invalid address\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
int server_socket;
int ret;
struct sockaddr_in6
server_addr,
client_addr;
socklen_t addr_size = sizeof(
client_addr);
char buffer[BUFFER_SIZE];
if (argc != 3) {
printf("%s<port-number><ip-addr>",
argv[0]);
return -1;
}
server_socket = socket(AF_INET6,
SOCK_DGRAM,
IPPROTO_UDP);
if (server_socket < 0) {
perror("Socketfailed");
return -2;
}
server_addr.sin6_family = AF_INET6;
validate_convert_port(argv[1],
&server_addr);
validate_convert_addr(argv[2],
&server_addr);
ret = bind(server_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Bind failed");
(void)close(server_socket);
return -3;
}
ret = recvfrom(server_socket,
buffer,
BUFFER_SIZE, 0,
(struct sockaddr *)&client_addr,
&addr_size);
if (ret < 0) {
perror("recvfrom");
(void)close(server_socket);
return -4;
}
printf("received: %s\n", buffer);
(void)close(server_socket);
return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server 8080 ::1
4
5Port: 8080
6IP Address: ::1
7received: Hello from client!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Sendto data_packet
Close socket
socket
is used to create a new socket. For example,
client_socket = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP);
sendto
is used to send the encoded message to the specified server address and port using a UDP socket. For example,
ret = sendto(client_socket, buffer, strlen(buffer), 0, (struct sockaddr*)&server_addr, sizeof(server_addr));
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
void validate_convert_port(
char *port_str,
struct sockaddr_in6 *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin6_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin6_port));
}
void validate_convert_addr(
char *ip_str,
struct sockaddr_in6 *sock_addr)
{
if (ip_str == NULL) {
perror("Invalid ip_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
printf("IP Address: %s\n", ip_str);
if (inet_pton(AF_INET6, ip_str,
&(sock_addr->sin6_addr)) <= 0) {
perror("Invalid address\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
int client_socket;
int ret;
struct sockaddr_in6
server_addr;
char buffer[BUFFER_SIZE] =
"Hello from client!";
if (argc != 3) {
printf("%s<port-number><ip-addr>\n",
argv[0]);
return -1;
}
client_socket = socket(AF_INET6,
SOCK_DGRAM,
IPPROTO_UDP);
if (client_socket < 0) {
perror("Socket failed");
return -2;
}
server_addr.sin6_family = AF_INET6;
validate_convert_port(argv[1],
&server_addr);
validate_convert_addr(argv[2],
&server_addr);
ret = sendto(client_socket,
buffer,
strlen(buffer), 0,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("sendto");
(void)close(client_socket);
return -3;
}
printf("Messagesent: %s\n",
buffer);
(void)close(client_socket);
return 0;
}
1$ gcc -o client client.c
2
3$ sudo ./client 8080 ::1
4
5Port: 8080
6IP Address: ::1
7Messagesent: Hello from client!
$ sudo ./server 8080 ::1
$ sudo ./client 8080 ::1
program to run with elevated privileges, listen on port 8080, and bind to the loopback address ::1.
<port_number> <ip_address> decided by the user based on the connection.
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Recvfrom data_packet
Close socket
socket()
is used to create a new socket. For example,
server_socket = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP);
bind()
is used to associate the socket with a specific address and port. For example,
ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
recvfrom
is commonly used with UDP sockets, where communication is connectionless. it provides information about the source (sender) of the data, including the sender’s IP address and port number. For example,
len = recvfrom(server_socket, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, &addr_size);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(server_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10
void validate_convert_port(
char *port_str,
struct sockaddr_in6 *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin6_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin6_port));
}
void validate_convert_addr(
char *ip_str,
struct sockaddr_in6 *sock_addr)
{
if (ip_str == NULL) {
perror("Invalid ip_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
printf("IP Address: %s\n", ip_str);
if (inet_pton(AF_INET6, ip_str,
&(sock_addr->sin6_addr)) <= 0) {
perror("Invalid address\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
int server_socket;
int i, ret;
struct sockaddr_in6
server_addr,
client_addr;
socklen_t addr_size = sizeof(
client_addr);
char buffer[BUFFER_SIZE];
if (argc != 3) {
printf("%s<port-number><ip-addr>",
argv[0]);
return -1;
}
server_socket = socket(AF_INET6,
SOCK_DGRAM,
IPPROTO_UDP);
if (server_socket < 0) {
perror("Socket failed");
return -2;
}
server_addr.sin6_family = AF_INET6;
validate_convert_port(argv[1],
&server_addr);
validate_convert_addr(argv[2],
&server_addr);
ret = bind(server_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Bind failed");
(void)close(server_socket);
return -3;
}
i = 0;
while (i < NUM_MESSAGES) {
memset(buffer, 0,
sizeof(buffer));
ret = recvfrom(server_socket,
buffer,
BUFFER_SIZE, 0,
(struct sockaddr *)&client_addr,
&addr_size);
if (ret < 0) {
perror("recvfrom");
(void)close(server_socket);
return -4;
}
printf("Received: %s\n",
buffer);
++i;
}
(void)close(server_socket);
return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server 8080 ::1
4
5Port: 8080
6IP Address: ::1
7Received: Hello 1 from server!
8Received: Hello 2 from server!
9Received: Hello 3 from server!
10Received: Hello 4 from server!
11Received: Hello 5 from server!
12Received: Hello 6 from server!
13Received: Hello 7 from server!
14Received: Hello 8 from server!
15Received: Hello 9 from server!
16Received: Hello 10 from server!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Sendto data_packet
Close socket
socket
is used to create a new socket. For example,
client_socket = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP);
sendto
is used to send the encoded message to the specified server address and port using a UDP socket. For example,
ret = sendto(client_socket, buffer, strlen(buffer), 0, (struct sockaddr*)&server_addr, sizeof(server_addr));
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10
void validate_convert_port(
char *port_str,
struct sockaddr_in6 *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin6_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin6_port));
}
void validate_convert_addr(
char *ip_str,
struct sockaddr_in6 *sock_addr)
{
if (ip_str == NULL) {
perror("Invalid ip_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
printf("IP Address: %s\n", ip_str);
if (inet_pton(AF_INET6, ip_str,
&(sock_addr->sin6_addr)) <= 0) {
perror("Invalid address\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
int client_socket;
int i, ret;
struct sockaddr_in6
server_addr;
char buffer[BUFFER_SIZE];
socklen_t addr_size = sizeof(
server_addr);
if (argc != 3) {
printf("%s<port-number><ip-addr>\n",
argv[0]);
return -1;
}
client_socket = socket(AF_INET6,
SOCK_DGRAM,
IPPROTO_UDP);
if (client_socket < 0) {
perror("Socket failed");
return -2;
}
server_addr.sin6_family = AF_INET6;
validate_convert_port(argv[1],
&server_addr);
validate_convert_addr(argv[2],
&server_addr);
i = 0;
while (i < NUM_MESSAGES) {
snprintf(buffer, sizeof(buffer),
"Hello %d from server!",
i + 1);
ret = sendto(client_socket, buffer,
strlen(buffer), 0,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("sendto");
(void)close(client_socket);
return -3;
}
printf("Message %d sent: %s\n",
i + 1, buffer);
++i;
}
(void)close(client_socket);
return 0;
}
1$ gcc -o client client.c
2
3$ sudo ./client 8080 ::1
4
5Port: 8080
6IP Address: ::1
7Message 1 sent: Hello 1 from server!
8Message 2 sent: Hello 2 from server!
9Message 3 sent: Hello 3 from server!
10Message 4 sent: Hello 4 from server!
11Message 5 sent: Hello 5 from server!
12Message 6 sent: Hello 6 from server!
13Message 7 sent: Hello 7 from server!
14Message 8 sent: Hello 8 from server!
15Message 9 sent: Hello 9 from server!
16Message 10 sent: Hello 10 from server!
$ sudo ./server 8080 ::1
$ sudo ./client 8080 ::1
program to run with elevated privileges, listen on port 8080, and bind to the loopback address ::1.
<port_number> <ip_address> decided by the user based on the connection.
Default Domain:
By default, the socket is configured to work in the
AF_INET6
domain, handling all types of network data.
Additional Domain Support:
We expand the socket’s capabilities to also function in the
PF_INET6
domain, allowing it to operate similarly toAF_INET6
.
Socket Creation:
We set up a network connection point known as a socket using
socket(PF_INET6, SOCK_DGRAM, IPPROTO_UDP)
.
Working Scenario:
Despite the change in domain to
PF_INET6
, the socket continues to operate the same way, handling general network data.
Socket API |
Learning |
---|---|
socket |
Create a new socket |
bind |
Associate the socket with a specific address and port |
recvfrom |
It provides information about the source (sender) of the data, including the sender’s IP address and port number. |
sendto |
Send the encoded message to the specified server address and port using a UDP socket. |
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