Basic example af unix tcp server and client
In this program, you are going to learn
How to create a Socket ?
How to bind a socket ?
How to listen a socket ?
How to connect a socket ?
How to accept a socket ?
How to send a data ?
How to recv a data ?
Topics in this section,
Topics in this section,
Let us answer few basic questions in this socket
What does AF_UNIX represent in the socket call?
See Answer
AF_UNIX
represents the Unix domain socket family.
It is used for communication between processes on the same machine, using file system paths as addresses.
Why use SOCK_STREAM as the socket type?
See Answer
SOCK_STREAM
indicates a stream-oriented socket, providing a reliable, connection-oriented communication channel.
What does the third parameter (0) indicate in socket(AF_UNIX, SOCK_STREAM, 0)?
See Answer
Default protocol selected by the system.
How can I set up a server and client using AF_UNIX sockets?
See Answer
To set up a server and client,
create a socket using socket(AF_UNIX, SOCK_STREAM, 0),
bind the server to an address,
isten for incoming connections, and establish connections from clients.
Communication occurs through read and write operations on the established connections.
How should errors in the socket call be handled?
See Answer
Check the return value, handle errors using appropriate mechanisms.
What is the role of the file system path in AF_UNIX sockets?
See Answer
The file system path serves as the address for Unix domain sockets.
It enables processes to locate and connect to the socket.
he path is set in the sun_path
field of the struct sockaddr_un
structure.
What is the role of the file system path in AF_UNIX sockets?
See Answer
Address.
Why might bind() or listen() fail in socket programming?
See Answer
bind() might fail if the specified address is already in use, or if the process lacks the necessary permissions. listen() might fail if the socket is not bound, or the operating system limit for pending connections is reached.
How should you handle errors when using accept() in socket programming?
See Answer
Check the return value and handle errors appropriately
Why is it important to check the return value of send() and recv() in socket programming?
See Answer
It detects issues such as network errors or closed connections.
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Listen Socket
Accept Socket
Recv data_packet
Send data_packet
Close socket
socket()
is used to create a new socket. For example,
server_socket = socket(AF_UNIX, SOCK_STREAM, 0);
bind()
is used to associate the socket with a specific address and port. For example,
ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
listen()
is used to set up a socket to accept incoming connections. For example,
ret = listen(server_socket, 5);
accept()
is used in network programming on the server side to accept a connection request from a client. For example,
client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &addr_size);
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(client_socket, buffer, sizeof(buffer), 0);
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_socket, buffer, strlen(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024
int main(void)
{
int server_socket;
int client_socket;
int ret;
struct sockaddr_un
server_addr,
client_addr;
socklen_t addr_size = sizeof(
client_addr);
char buffer[BUFFER_SIZE]
= "Hello from server!";
server_addr.sun_family = AF_UNIX;
strncpy(server_addr.sun_path,
SOCKET_PATH,
sizeof(server_addr.sun_path) - 1);
unlink(SOCKET_PATH);
server_socket = socket(AF_UNIX,
SOCK_STREAM,
0);
if (server_socket < 0) {
perror("Socket failed");
return -1;
}
ret = bind(server_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Bind failed");
(void)close(server_socket);
return -2;
}
ret = listen(server_socket, 5);
if (ret < 0) {
perror("Listen failed");
(void)close(server_socket);
return -3;
}
client_socket = accept(
server_socket,
(struct sockaddr *)&client_addr,
&addr_size);
if (client_socket < 0) {
perror("Accept failed");
(void)close(server_socket);
return -4;
}
ret = recv(client_socket,
buffer,
sizeof(buffer), 0);
if (ret < 0) {
perror("recv");
(void)close(server_socket);
(void)close(client_socket);
return -5;
}
buffer[ret] = '\0';
printf("Received: %s\n",
buffer);
memset(buffer, 0,
sizeof(buffer));
strncpy(buffer, "Hello CLient\n",
strlen("Hello CLient\n") + 1);
buffer[strlen("Hello CLient\n")
+ 1] = '\0';
ret = send(client_socket, buffer,
strlen(buffer), 0);
if (ret < 0) {
perror("send");
(void)close(client_socket);
return -6;
}
(void)close(client_socket);
(void)close(server_socket);
return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server
4
5Received: Hello Server!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Connect Socket
Send data_packet
Recv data_packet
Close socket
socket
is used to create a new socket. For example,
client_socket = socket(AF_UNIX, SOCK_STREAM, 0);
connect
is used in network programming to establish a connection from a client to a server. For example,
ret = connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_socket, buffer, strlen(buffer), 0);
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(client_socket, buffer, sizeof(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024
int main(void)
{
int client_socket;
int ret;
struct sockaddr_un server_addr;
char buffer[BUFFER_SIZE]
= "Hello Server!";
server_addr.sun_family = AF_UNIX;
strncpy(server_addr.sun_path,
SOCKET_PATH,
sizeof(server_addr.sun_path) - 1);
client_socket = socket(AF_UNIX,
SOCK_STREAM, 0);
if (client_socket < 0) {
perror("Socket failed");
return -1;
}
ret = connect(client_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Connection failed");
(void)close(client_socket);
return -2;
}
ret = send(client_socket,
buffer,
strlen(buffer), 0);
if (ret < 0) {
perror("send");
(void)close(client_socket);
return -3;
}
memset(buffer, 0,
sizeof(buffer));
ret = recv(client_socket,
buffer,
sizeof(buffer), 0);
if (ret < 0) {
perror("recv");
(void)close(client_socket);
return -4;
}
printf("Received: %s",
buffer);
(void)close(client_socket);
return 0;
}
1$ gcc -o client client.c
2
3$ sudo ./client
4
5Received: Hello CLient
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Listen Socket
Accept Socket
Recv data_packet
Send data_packet
Close socket
socket()
is used to create a new socket. For example,
server_socket = socket(AF_UNIX, SOCK_STREAM, 0);
bind()
is used to associate the socket with a specific address and port. For example,
ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
listen()
is used to set up a socket to accept incoming connections. For example,
ret = listen(server_socket, 5);
accept()
is used in network programming on the server side to accept a connection request from a client. For example,
client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &addr_size);
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_socket, buffer, strlen(buffer), 0);
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(client_socket, buffer, sizeof(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10
int main(void)
{
int server_socket;
int client_socket;
int ret, i;
struct sockaddr_un
server_addr,
client_addr;
socklen_t addr_size = sizeof(
client_addr);
char buffer[BUFFER_SIZE];
server_addr.sun_family = AF_UNIX;
strncpy(server_addr.sun_path,
SOCKET_PATH,
sizeof(server_addr.sun_path) - 1);
unlink(SOCKET_PATH);
server_socket = socket(AF_UNIX,
SOCK_STREAM, 0);
if (server_socket < 0) {
perror("Socket failed");
return -1;
}
ret = bind(server_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Bind failed");
(void)close(server_socket);
return -2;
}
ret = listen(server_socket, 5);
if (ret < 0) {
perror("Listen failed");
(void)close(server_socket);
return -3;
}
client_socket = accept(
server_socket,
(struct sockaddr *)&client_addr,
&addr_size);
if (client_socket < 0) {
perror("Accept failed");
(void)close(server_socket);
return -4;
}
i = 0;
while (i < NUM_MESSAGES) {
memset(buffer, 0,
sizeof(buffer));
ret = recv(client_socket,
buffer,
sizeof(buffer), 0);
if (ret < 0) {
perror("recv");
break;
}
printf("Received: %s\n",
buffer);
memset(buffer, 0,
sizeof(buffer));
strncpy(buffer, "Hello CLient\n",
strlen("Hello CLient\n") + 1);
buffer[strlen("Hello CLient\n")
+ 1] = '\0';
ret = send(client_socket,
buffer,
strlen(buffer), 0);
if (ret < 0) {
perror("send");
break;
}
++i;
}
(void)close(server_socket);
(void)close(client_socket);
return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server
4
5Received: Hello Server!
6Received: Hello Server!
7Received: Hello Server!
8Received: Hello Server!
9Received: Hello Server!
10Received: Hello Server!
11Received: Hello Server!
12Received: Hello Server!
13Received: Hello Server!
14Received: Hello Server!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Connect Socket
Send data_packet
Recv data_packet
Close socket
socket
is used to create a new socket. For example,
client_socket = socket(AF_UNIX, SOCK_STREAM, 0);
connect
is used in network programming to establish a connection from a client to a server. For example,
ret = connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_socket, buffer, strlen(buffer), 0);
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(client_socket, buffer, sizeof(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10
int main(void)
{
int client_socket;
int ret, i;
struct sockaddr_un
server_addr;
char buffer[BUFFER_SIZE];
server_addr.sun_family = AF_UNIX;
strncpy(server_addr.sun_path,
SOCKET_PATH,
sizeof(server_addr.sun_path) - 1);
client_socket = socket(AF_UNIX,
SOCK_STREAM, 0);
if (client_socket < 0) {
perror("Socket failed");
return -1;
}
ret = connect(client_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Connection failed");
(void)close(client_socket);
return -2;
}
i = 0;
while (i < NUM_MESSAGES) {
ret = send(client_socket,
"Hello Server!",
strlen("Hello Server!"), 0);
if (ret < 0) {
perror("send");
break;
}
memset(buffer, 0,
sizeof(buffer));
ret = recv(client_socket, buffer,
sizeof(buffer), 0);
if (ret < 0) {
perror("recv");
break;
}
printf("Received: %s",
buffer);
++i;
}
(void)close(client_socket);
return 0;
}
1$ gcc -o client client.c
2
3$ sudo ./client
4
5Received: Hello CLient
6Received: Hello CLient
7Received: Hello CLient
8Received: Hello CLient
9Received: Hello CLient
10Received: Hello CLient
11Received: Hello CLient
12Received: Hello CLient
13Received: Hello CLient
14Received: Hello CLient
Socket API |
Learning |
---|---|
socket |
Create a new socket |
bind |
Associate the socket with a specific address and port |
listen |
Set up a socket to accept incoming connections. |
connect |
Establish a connection from a client to a server. |
accept |
Server side to accept a connection request from a client. |
recv |
Receive data from a connected socket. |
send |
Send data over a connected socket. |
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