af unix tcp server and client program with poll system call

  • In this program, you are going to learn

  • How to create a Socket ?

  • How to bind a socket ?

  • How to listen a socket ?

  • How to connect a socket ?

  • How to accept a socket ?

  • How to send a data ?

  • How to recv a data ?

Let us answer few basic questions in this socket

What does AF_UNIX represent in the socket call?

Why use SOCK_STREAM as the socket type?

What does the third parameter (0) indicate in socket(AF_UNIX, SOCK_STREAM, 0)?

How can I set up a server and client using AF_UNIX sockets?

How should errors in the socket call be handled?

What is the role of the file system path in AF_UNIX sockets?

What is the role of the file system path in AF_UNIX sockets?

Why might bind() or listen() fail in socket programming?

How should you handle errors when using accept() in socket programming?

Why is it important to check the return value of send() and recv() in socket programming?

What is a common practice for handling timeouts in socket programming?

Can you use a TCP socket (SOCK_STREAM) for sending and receiving data concurrently between a client and server?

What is the purpose of the poll system call?

How does poll differ from poll in terms of usability?

What types of file descriptors can be monitored using poll?

How does poll handle a set of file descriptors with different states (e.g., reading, writing, exception)?

How do you handle errors when using the poll system call?

How does poll handle a set of file descriptors with different states (e.g., reading, writing, exception)?

How does poll Checking Ready File Descriptors?

What does it mean if poll returns 0?

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  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Bind Socket

    • Listen Socket

    • Accept Socket

    • Poll

    • Recv data_packet

    • Send data_packet

    • Close socket

  • socket() is used to create a new socket. For example,

tcp_server_fd = socket(AF_UNIX, SOCK_STREAM, 0);
  • bind() is used to associate the socket with a specific address and port. For example,

ret = bind(server_fd, (struct sockaddr*)&server_addr, sizeof(struct sockaddr_un));
  • listen() is used to set up a socket to accept incoming connections. For example,

ret = listen(server_fd, MAX_CLIENTS);
  • poll() is used for monitoring multiple file descriptors to see if I/O is possible on any of them.

ret = poll(fds, MAX_CLIENTS + 1, -1);
  • accept() is used in network programming on the server side to accept a connection request from a client. For example,

client_fd = accept(server_fd, NULL, NULL);
  • recv is used in network programming to receive data from a connected socket. For example,

len = recv(client_fd, buffer, sizeof(buffer) - 1, 0);
  • send is used in network programming to send data over a connected socket. For example,

ret = send(client_fd, buffer, strlen(buffer), 0);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_fd);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <signal.h>
#include <poll.h>
#include <netinet/in.h> //protocol "IPPROTO_TCP"

#define MAX_CLIENTS 5
#define SOCKET_PATH "/tmp/my_socket"

int server_fd = -1;
int client_fd = -1;

static void sigint_handler(int signo)
{
  unlink(SOCKET_PATH);
  (void)close(server_fd);
  (void)close(client_fd);
  sleep(2);
  printf("Caught sigINT!\n");
  exit(EXIT_SUCCESS);
}

void register_signal_handler(
int signum,
void (*handler)(int))
{
  if (signal(signum, handler) == SIG_ERR) {
     printf("Cannot handle signal\n");
     exit(EXIT_FAILURE);
  }
}

void recv_send(char *buffer)
{
  int len, ret;

  memset(buffer, 0,
  sizeof(buffer));
  len = recv(client_fd, buffer,
  sizeof(buffer) - 1, 0);

  if (len > 0) {
    buffer[len] = '\0';
    printf("Received: %s\n",
    buffer);

    memset(buffer, 0,
    sizeof(buffer));
    strncpy(buffer, "HELLO",
    strlen("HELLO") + 1);
    buffer[strlen(buffer) + 1] = '\0';
    printf("Sentbuffer = %s\n",
    buffer);

    ret = send(client_fd, buffer,
    strlen(buffer), 0);

    if (ret < 0) {
       perror("send error\n");
       (void)close(client_fd);
       (void)close(server_fd);
       exit(EXIT_FAILURE);
    }

  } else if (len < 0) {
      perror("recv");
      (void)close(client_fd);
      (void)close(server_fd);
      exit(EXIT_FAILURE);
    }
}


int main(void) 
{
  int len, ret;
  struct sockaddr_un 
  server_addr,
  client_addr;
  char buffer[1024];
  struct pollfd 
  fds[MAX_CLIENTS + 1];

  register_signal_handler(SIGINT,
  sigint_handler);

  memset(&server_addr, 0,
  sizeof(struct sockaddr_un));
  server_addr.sun_family = AF_UNIX;
  strncpy(server_addr.sun_path, 
  SOCKET_PATH, 
  sizeof(server_addr.sun_path) - 1);
  unlink(SOCKET_PATH);

  server_fd = socket(AF_UNIX, 
              SOCK_STREAM, 0);
  
  if (server_fd < 0) {
    perror("socket");
    return -1;
  }
  
  ret = bind(server_fd, 
  (struct sockaddr*)&server_addr, 
  sizeof(struct sockaddr_un));
  
  if (ret < 0) {
    perror("bind");
    (void)close(server_fd);
    return -2;
  }

  ret = listen(server_fd, 
  MAX_CLIENTS);
  
  if (ret < 0)
  {
    perror("listen");
    (void)close(server_fd);
    return -3;
  }

  printf("Server listening\n");
 
 client_fd = accept(server_fd,
 NULL, NULL);

 if (client_fd == -1) {
   perror("accept");
   (void)close(server_fd);
   return -4;
 }
 
 printf("connection accepted = %d\n", 
 client_fd);

 memset(fds, 0, 
 sizeof(fds));

 fds[0].fd = client_fd;
 fds[0].events = POLLIN;

  while (1) {

    ret = poll(fds, MAX_CLIENTS + 1, -1);

    if (ret == -1) {
      perror("poll");
      break;
    }

    if (fds[0].revents & POLLIN) {  
        recv_send(buffer);
    }
  }
  (void)close(client_fd);
  (void)close(server_fd);
  return 0;
}

 1$ gcc -o server server.c
 2
 3$ sudo ./server
 4
 5Server listening
 6connection accepted = 4
 7Received: HI
 8Sentbuffer = HELLO
 9Received: HI
10Sentbuffer = HELLO
11Received: HI
12Sentbuffer = HELLO
13Received: HI
14Sentbuffer = HELLO
15Received: HI
16Sentbuffer = HELLO
17Received: HI
18Sentbuffer = HELLO
19Received: HI
20Sentbuffer = HELLO
21Received: HI
22Sentbuffer = HELLO
23Received: HI
24^CCaught sigINT!
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  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Connect Socket

    • Poll

    • Recv data_packet

    • Send data_packet

    • Close socket

  • socket is used to create a new socket. For example,

client_fd = socket(AF_UNIX, SOCK_STREAM, 0);
  • connect is used in network programming to establish a connection from a client to a server. For example,

cli_connect = connect(client_fd, (struct sockaddr*)&server_addr, sizeof(struct sockaddr_un));
  • poll() is used for monitoring multiple file descriptors to see if I/O is possible on any of them.

ret = poll(fds, 2, -1);
  • send is used in network programming to send data over a connected socket. For example,

ret = send(client_fd, buffer, strlen(buffer), 0);
  • recv is used in network programming to receive data from a connected socket. For example,

len = recv(client_fd, buffer, sizeof(buffer) - 1, 0);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_fd);
  • See the full program below,

 1$ gcc -o client client.c
 2
 3$ sudo ./client
 4
 5sentbuffer = HI
 6Received: HELLO
 7sentbuffer = HI
 8Received: HELLO
 9sentbuffer = HI
10Received: HELLO
11sentbuffer = HI
12Received: HELLO
13sentbuffer = HI
14Received: HELLO
15sentbuffer = HI
16Received: HELLO
17sentbuffer = HI
18Received: HELLO
19sentbuffer = HI
20^CCaught sigINT!

Socket API

Learning

socket

Create a new socket

bind

Associate the socket with a specific address and port

listen

Set up a socket to accept incoming connections.

connect

Establish a connection from a client to a server.

accept

Server side to accept a connection request from a client.

poll

Monitor multiple file descriptors (usually sockets) for read, write, or error conditions.

recv

Receive data from a connected socket.

send

Send data over a connected socket.