af unix tcp server and client program with poll system call
In this program, you are going to learn
How to create a Socket ?
How to bind a socket ?
How to listen a socket ?
How to connect a socket ?
How to accept a socket ?
How to send a data ?
How to recv a data ?
Let us answer few basic questions in this socket
What does AF_UNIX represent in the socket call?
See Answer
AF_UNIX
represents the Unix domain socket family.
It is used for communication between processes on the same machine, using file system paths as addresses.
Why use SOCK_STREAM as the socket type?
See Answer
SOCK_STREAM
indicates a stream-oriented socket, providing a reliable, connection-oriented communication channel.
What does the third parameter (0) indicate in socket(AF_UNIX, SOCK_STREAM, 0)?
See Answer
Default protocol selected by the system.
How can I set up a server and client using AF_UNIX sockets?
See Answer
To set up a server and client,
create a socket using socket(AF_UNIX, SOCK_STREAM, 0),
bind the server to an address,
isten for incoming connections, and establish connections from clients.
Communication occurs through read and write operations on the established connections.
How should errors in the socket call be handled?
See Answer
Check the return value, handle errors using appropriate mechanisms.
What is the role of the file system path in AF_UNIX sockets?
See Answer
The file system path serves as the address for Unix domain sockets.
It enables processes to locate and connect to the socket.
he path is set in the sun_path
field of the struct sockaddr_un
structure.
What is the role of the file system path in AF_UNIX sockets?
See Answer
Address.
Why might bind() or listen() fail in socket programming?
See Answer
bind() might fail if the specified address is already in use, or if the process lacks the necessary permissions. listen() might fail if the socket is not bound, or the operating system limit for pending connections is reached.
How should you handle errors when using accept() in socket programming?
See Answer
Check the return value and handle errors appropriately
Why is it important to check the return value of send() and recv() in socket programming?
See Answer
It detects issues such as network errors or closed connections.
What is a common practice for handling timeouts in socket programming?
See Answer
Use non-blocking sockets with functions like poll() or epoll().
Can you use a TCP socket (SOCK_STREAM) for sending and receiving data concurrently between a client and server?
See Answer
Yes, TCP sockets support bidirectional communication.
What is the purpose of the poll system call?
See Answer
To block and wait for activity on one or more file descriptors.
How does poll differ from poll in terms of usability?
See Answer
poll is more efficient than poll for monitoring multiple file descriptors.
What types of file descriptors can be monitored using poll?
See Answer
sockets, files, timerfd, socketpair, message_queue, Namedpipes and shared_memory.
How does poll handle a set of file descriptors with different states (e.g., reading, writing, exception)?
See Answer
It uses different structures for each state in the pollfd array.
How do you handle errors when using the poll system call?
See Answer
Check the return value for -1 to detect errors, Use perror to print error messages.
How does poll handle a set of file descriptors with different states (e.g., reading, writing, exception)?
See Answer
- Array of pollfd Structures:
Before calling poll, you need to create an array of pollfd structures, where each structure represents a file descriptor and its associated events.
struct pollfd fds[NUM_FDS];
NUM_FDS is the number of file descriptors you want to monitor.
- Initialize pollfd Structures:
For each file descriptor you want to monitor, initialize the corresponding pollfd structure with the following information:
fd: The file descriptor to monitor. events: The events of interest (e.g., POLLIN for readability, POLLOUT for writability). revents: Initially set to zero. After the poll call, this field is updated to indicate the events that occurred.
fds[0].fd = fd1;
fds[0].events = POLLIN;
fds[0].revents = 0;
fds[1].fd = fd2;
fds[1].events = POLLIN;
fds[1].revents = 0;
- Call poll:
After initializing the pollfd array, call the poll function, providing the array, the number of file descriptors, and a timeout
int ready_fds = poll(fds, NUM_FDS, timeout_ms);
ready_fds will contain the number of file descriptors that are ready.
How does poll Checking Ready File Descriptors?
See Answer
After the poll call, loop through the pollfd array and check the revents field for each file descriptor to determine which events occurred.
for (int i = 0; i < NUM_FDS; ++i) {
if (fds[i].revents & POLLIN) {
// File descriptor i is ready for reading
}
if (fds[i].revents & POLLOUT) {
// File descriptor i is ready for writing
}
// Check other events if needed (e.g., POLLERR, POLLHUP)
}
What does it mean if poll returns 0?
See Answer
No file descriptors are ready within the specified timeout.
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Listen Socket
Accept Socket
Poll
Recv data_packet
Send data_packet
Close socket
socket()
is used to create a new socket. For example,
tcp_server_fd = socket(AF_UNIX, SOCK_STREAM, 0);
bind()
is used to associate the socket with a specific address and port. For example,
ret = bind(server_fd, (struct sockaddr*)&server_addr, sizeof(struct sockaddr_un));
listen()
is used to set up a socket to accept incoming connections. For example,
ret = listen(server_fd, MAX_CLIENTS);
poll()
is used for monitoring multiple file descriptors to see if I/O is possible on any of them.
ret = poll(fds, MAX_CLIENTS + 1, -1);
accept()
is used in network programming on the server side to accept a connection request from a client. For example,
client_fd = accept(server_fd, NULL, NULL);
recv
is used in network programming to receive data from a connected socket. For example,
len = recv(client_fd, buffer, sizeof(buffer) - 1, 0);
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_fd, buffer, strlen(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_fd);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <signal.h>
#include <poll.h>
#include <netinet/in.h> //protocol "IPPROTO_TCP"
#define MAX_CLIENTS 5
#define SOCKET_PATH "/tmp/my_socket"
int server_fd = -1;
int client_fd = -1;
static void sigint_handler(int signo)
{
unlink(SOCKET_PATH);
(void)close(server_fd);
(void)close(client_fd);
sleep(2);
printf("Caught sigINT!\n");
exit(EXIT_SUCCESS);
}
void register_signal_handler(
int signum,
void (*handler)(int))
{
if (signal(signum, handler) == SIG_ERR) {
printf("Cannot handle signal\n");
exit(EXIT_FAILURE);
}
}
void recv_send(char *buffer)
{
int len, ret;
memset(buffer, 0,
sizeof(buffer));
len = recv(client_fd, buffer,
sizeof(buffer) - 1, 0);
if (len > 0) {
buffer[len] = '\0';
printf("Received: %s\n",
buffer);
memset(buffer, 0,
sizeof(buffer));
strncpy(buffer, "HELLO",
strlen("HELLO") + 1);
buffer[strlen(buffer) + 1] = '\0';
printf("Sentbuffer = %s\n",
buffer);
ret = send(client_fd, buffer,
strlen(buffer), 0);
if (ret < 0) {
perror("send error\n");
(void)close(client_fd);
(void)close(server_fd);
exit(EXIT_FAILURE);
}
} else if (len < 0) {
perror("recv");
(void)close(client_fd);
(void)close(server_fd);
exit(EXIT_FAILURE);
}
}
int main(void)
{
int len, ret;
struct sockaddr_un
server_addr,
client_addr;
char buffer[1024];
struct pollfd
fds[MAX_CLIENTS + 1];
register_signal_handler(SIGINT,
sigint_handler);
memset(&server_addr, 0,
sizeof(struct sockaddr_un));
server_addr.sun_family = AF_UNIX;
strncpy(server_addr.sun_path,
SOCKET_PATH,
sizeof(server_addr.sun_path) - 1);
unlink(SOCKET_PATH);
server_fd = socket(AF_UNIX,
SOCK_STREAM, 0);
if (server_fd < 0) {
perror("socket");
return -1;
}
ret = bind(server_fd,
(struct sockaddr*)&server_addr,
sizeof(struct sockaddr_un));
if (ret < 0) {
perror("bind");
(void)close(server_fd);
return -2;
}
ret = listen(server_fd,
MAX_CLIENTS);
if (ret < 0)
{
perror("listen");
(void)close(server_fd);
return -3;
}
printf("Server listening\n");
client_fd = accept(server_fd,
NULL, NULL);
if (client_fd == -1) {
perror("accept");
(void)close(server_fd);
return -4;
}
printf("connection accepted = %d\n",
client_fd);
memset(fds, 0,
sizeof(fds));
fds[0].fd = client_fd;
fds[0].events = POLLIN;
while (1) {
ret = poll(fds, MAX_CLIENTS + 1, -1);
if (ret == -1) {
perror("poll");
break;
}
if (fds[0].revents & POLLIN) {
recv_send(buffer);
}
}
(void)close(client_fd);
(void)close(server_fd);
return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server
4
5Server listening
6connection accepted = 4
7Received: HI
8Sentbuffer = HELLO
9Received: HI
10Sentbuffer = HELLO
11Received: HI
12Sentbuffer = HELLO
13Received: HI
14Sentbuffer = HELLO
15Received: HI
16Sentbuffer = HELLO
17Received: HI
18Sentbuffer = HELLO
19Received: HI
20Sentbuffer = HELLO
21Received: HI
22Sentbuffer = HELLO
23Received: HI
24^CCaught sigINT!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Connect Socket
Poll
Recv data_packet
Send data_packet
Close socket
socket
is used to create a new socket. For example,
client_fd = socket(AF_UNIX, SOCK_STREAM, 0);
connect
is used in network programming to establish a connection from a client to a server. For example,
cli_connect = connect(client_fd, (struct sockaddr*)&server_addr, sizeof(struct sockaddr_un));
poll()
is used for monitoring multiple file descriptors to see if I/O is possible on any of them.
ret = poll(fds, 2, -1);
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_fd, buffer, strlen(buffer), 0);
recv
is used in network programming to receive data from a connected socket. For example,
len = recv(client_fd, buffer, sizeof(buffer) - 1, 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_fd);
See the full program below,
1$ gcc -o client client.c
2
3$ sudo ./client
4
5sentbuffer = HI
6Received: HELLO
7sentbuffer = HI
8Received: HELLO
9sentbuffer = HI
10Received: HELLO
11sentbuffer = HI
12Received: HELLO
13sentbuffer = HI
14Received: HELLO
15sentbuffer = HI
16Received: HELLO
17sentbuffer = HI
18Received: HELLO
19sentbuffer = HI
20^CCaught sigINT!
Socket API |
Learning |
---|---|
socket |
Create a new socket |
bind |
Associate the socket with a specific address and port |
listen |
Set up a socket to accept incoming connections. |
connect |
Establish a connection from a client to a server. |
accept |
Server side to accept a connection request from a client. |
poll |
Monitor multiple file descriptors (usually sockets) for read, write, or error conditions. |
recv |
Receive data from a connected socket. |
send |
Send data over a connected socket. |
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