af unix udp server client program with Poll system call

  • In this program, you are going to learn

  • How to create a Socket ?

  • How to bind a socket ?

  • How to send a data ?

  • How to recv a data ?

Let us answer few basic questions in this socket

What does socket(AF_UNIX, SOCK_DGRAM, 0) do?

How does AF_UNIX differ from AF_INET in sockets?

Why choose SOCK_DGRAM as the socket type?

What does the third parameter (0) indicate in socket(AF_UNIX, SOCK_DGRAM, 0)?

What role does the file system path play in AF_UNIX datagram sockets?

How does error handling work with the socket call?

How is data flow managed in AF_UNIX datagram sockets?

Can a Unix domain datagram socket connect to multiple servers?

What happens if the specified file system path in AF_UNIX datagram sockets doesn’t exist?

Are AF_UNIX datagram sockets suitable for bi-directional communication?

What is the purpose of the poll system call?

How does poll differ from poll in terms of usability?

What types of file descriptors can be monitored using poll?

How does poll handle a set of file descriptors with different states (e.g., reading, writing, exception)?

How do you handle errors when using the poll system call?

How does poll handle a set of file descriptors with different states (e.g., reading, writing, exception)?

How does poll Checking Ready File Descriptors?

What does it mean if poll returns 0?

https://www.plantuml.com/plantuml/svg/ZLBRJW8n47tlLumlfDLgu7M92OXWY0W6934Qirbsfw6njAJJNIzVRnSs4OmclhITopbdvgGz2faFvSQmax363G9jinnDjcAx0al8vQyOU7-KBgVZHmcBsU0slRwPz-yaj4MN9Ijj2qxeA_Jflba2f-3BF40TPqNXJqMhjFezhTz8987q9ph53vEY9bC5FRTVBbG1bt34-Lt32csWMB-VJIRZQPUzhRL1uBkBTuG0JS0_a0HBjiuO7d4IEXBEEr51A-0DaM-OMWsJWEY0RQ00a7ZCA-NTvkTsgr8fz1AkbgFHS9ukna_3wCMlM-T6HutTYX8EezIWZUFKCeIs2EulaSWPM_a-5F_GEVJtE5qxZ8QYLzO95bMrgi_6ly73V7AMHzDuvNGXSkC8ZuUAS0fkoteH57_C5m==
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Bind Socket

    • Poll

    • Recvfrom data_packet

    • Sendto data_packet

    • Close socket

  • socket() is used to create a new socket. For example,

server_socket = socket(AF_UNIX, SOCK_DGRAM, 0);
  • bind() is used to associate the socket with a specific address and port. For example,

ret = bind(server_socket, (struct sockaddr*)&unix_address, sizeof(unix_address));
  • poll() is used for monitoring multiple file descriptors to see if I/O is possible on any of them.

ret = poll(fds, 1, -1);
  • recvfrom is commonly used with UDP sockets, where communication is connectionless. it provides information about the source (sender) of the data, including the sender’s IP address and port number. For example,

len = recvfrom(server_socket, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, &client_addr_len);
  • sendto is used to send the encoded message to the specified server address and port using a UDP socket. For example,

ret = sendto(server_socket, buffer, strlen(buffer), 0, (struct sockaddr*)&client_address, sizeof(client_address));
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(server_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <signal.h>
#include <poll.h>

#define SOCKET_PATH "/tmp/udp_server_socket"
#define SOCKET_CLIENT "/tmp/udp_client_socket"
#define BUFFER_SIZE 1024

int server_socket;

static void sigint_handler(int signo)
{
  unlink(SOCKET_PATH);
  unlink(SOCKET_CLIENT);
  (void)close(server_socket);
  sleep(2);
  printf("Caught sigINT!\n");
  exit(EXIT_SUCCESS);
}

void recv_data(
char *buffer,
struct sockaddr_un *client_addr)
{
  int len;

  socklen_t client_addr_len = sizeof(
  client_addr);

  len = recvfrom(server_socket,
  buffer, BUFFER_SIZE, 0,
  (struct sockaddr*)&client_addr,
  &client_addr_len);

  if (len > 0) {
    buffer[len] = '\0';
    printf("Received: %s\n",
    buffer);
  } else if (len < 0) {
        perror("recvfrom");
        exit(EXIT_FAILURE);
    }
}

void register_signal_handler(
int signum,
void (*handler)(int))
{
  if (signal(signum, handler) ==
  SIG_ERR) {
     printf("Cannot handle signal\n");
     exit(EXIT_FAILURE);
  }
}

int main(void) 
{
  struct sockaddr_un 
  unix_address, 
  client_address;
  socklen_t addr_len = sizeof(
  unix_address);
  int ret;
  char buffer[BUFFER_SIZE];
  struct pollfd fds[1];

  register_signal_handler(SIGINT,
  sigint_handler);

  server_socket = socket(AF_UNIX, 
                  SOCK_DGRAM, 0);
 
  if (server_socket < 0) {
    perror("socket");
    return -1;
  }

  memset(&unix_address, 0, 
  sizeof(unix_address));
  unix_address.sun_family = AF_UNIX;
  strncpy(unix_address.sun_path, 
  SOCKET_PATH, 
  sizeof(unix_address.sun_path) - 1);
  unlink(SOCKET_PATH);

  memset(&client_address, 0, 
  sizeof(client_address));
  client_address.sun_family = AF_UNIX;
  strncpy(client_address.sun_path, 
  SOCKET_CLIENT, 
  sizeof(client_address.sun_path) - 1);

  ret = bind(server_socket, 
  (struct sockaddr *)&unix_address, 
  sizeof(unix_address));
 
  if (ret	 < 0) {
    perror("bind");
    (void)close(server_socket);
    return -2;
  }

  fds[0].fd = server_socket;
  fds[0].events = POLLIN;

  while (1) {
    
   ret = poll(fds, 1, -1);

   if (ret < 0) {
      perror("poll");
      break;
    }

    if (fds[0].revents & POLLIN) {  
      recv_data(buffer, &unix_address);
      memset(buffer, 0, 
      sizeof(buffer));
      strncpy(buffer, "HELLO", 
      strlen("HELLO") + 1);
      buffer[strlen(buffer) 
      + 1] = '\0';

      ret = sendto(server_socket, 
      buffer, strlen(buffer), 0, 
      (struct sockaddr *)&client_address, 
      sizeof(client_address));
      
      if (ret < 0) {
        perror("sendto error");
        break;
      } else {
        printf("sentbufffer = %s\n",
        buffer);
      }
    }
  }

  (void)close(server_socket);
  
  return 0;
}
 1$ gcc -o server server.c
 2
 3$ sudo ./server
 4
 5Received: Hello, Server!
 6sentbufffer = HELLO
 7Received: Hello, Server!
 8sentbufffer = HELLO
 9Received: Hello, Server!
10sentbufffer = HELLO
11Received: Hello, Server!
12sentbufffer = HELLO
13Received: Hello, Server!
14sentbufffer = HELLO
15Received: Hello, Server!
16sentbufffer = HELLO
17Received: Hello, Server!
18sentbufffer = HELLO
19Received: Hello, Server!
20sentbufffer = HELLO
21Received: Hello, Server!
22sentbufffer = HELLO
23^Caught sigINT!
https://www.plantuml.com/plantuml/svg/TP9HImCn3CVV-odYosZrbErrGzYOACDpa-b041ctDcN5xZgQxaG_lRdTWPx3FgJadoRv9NHCgOZfiFFYB6rnXq3xGgClDk8O44CA-XsJdDokL_FPImPFY-dz-kPkENd8eAz6OhXnfP7QEopJkdcSWQGK3pf1xHV6H3XNlVP9xI9H1kI-C5ZPbLLTqHfwxRzTMGFNq2dy4yEALUBuuoBFP_EH-DWwZo2Fbnme1Ov0VY8fdW1Bay9VnCt1MeoCaQB7KZQkufbEwHcUC5OOJ-2xyX5-7xoNJ9d188FB0KlEWconOylTQxaLyDBB5XJgCuoeAnl3xb_UflDltlagpnlBtT0Jxw4CIl3OpjQstStqUPbVQ5w8h88pIlj0sEt2wPJ2NemvYR_4Dm==
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Bind

    • Select

    • Sendto data_packet

    • Recvfrom data_packet

    • Close socket

  • socket is used to create a new socket. For example,

client_socket = socket(AF_UNIX, SOCK_DGRAM, 0);
  • bind() is used to associate the socket with a specific address and port. For example,

ret = bind(client_socket, (struct sockaddr*)&client_address, sizeof(client_address));
  • poll() is used for monitoring multiple file descriptors to see if I/O is possible on any of them.

ret = poll(fds, 1, -1);
  • sendto is used to send the encoded message to the specified server address and port using a UDP socket. For example,

ret = sendto(client_socket, buffer, strlen(buffer), 0, (struct sockaddr*)&server_address, sizeof(server_address));
  • recvfrom is commonly used with UDP sockets, where communication is connectionless. it provides information about the source (sender) of the data, including the sender’s IP address and port number. For example,

len = recvfrom(client_socket, buffer, sizeof(buffer), 0, NULL, NULL);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <signal.h>
#include <poll.h>
#include <netinet/in.h> //protocol "IPPROTO_UDP"

#define SOCKET_PATH "/tmp/udp_server_socket"
#define SOCKET_CLIENT "/tmp/udp_client_socket"

int client_socket = -1;

static void sigint_handler(int signo)
{
  unlink(SOCKET_PATH);
  unlink(SOCKET_CLIENT);
  (void)close(client_socket);
  sleep(2);
  printf("Caught sigINT!\n");
  exit(EXIT_SUCCESS);
}

void recv_data(char *buffer)
{
  int ret, len;

  len = recvfrom(client_socket,
  buffer,
  sizeof(buffer), 0, NULL, NULL);

  if (len > 0) {
    buffer[len] = '\0';
    (void)printf("Received: %s\n",
    buffer);

  } else if (len == 0) {
     printf("Connection closed\n");
     exit(EXIT_FAILURE);
   }
}

void register_signal_handler(
int signum,
void (*handler)(int))
{
  if (signal(signum, handler) == SIG_ERR)
  {
     printf("Cannot handle signal\n");
     exit(EXIT_FAILURE);
  }
}

int main(void)
{
  struct sockaddr_un 
  server_address, 
  client_address;
  char buffer[1024];
  const char *message 
  = "Hello, Server!";
  int ret;
  struct pollfd fds[1];

  register_signal_handler(SIGINT,
  sigint_handler);

  client_socket = socket(AF_UNIX, 
                  SOCK_DGRAM, 0);

  if (client_socket < 0) {
    perror("socket");
    return -1;
  }

  memset(&server_address, 0, 
  sizeof(server_address));
  server_address.sun_family = AF_UNIX;
  strncpy(server_address.sun_path, 
  SOCKET_PATH, 
  sizeof(server_address.sun_path) - 1);

  memset(&client_address, 0, 
  sizeof(client_address));
  client_address.sun_family = AF_UNIX;
  strncpy(client_address.sun_path, 
  SOCKET_CLIENT, sizeof(client_address.sun_path) - 1);
  unlink(SOCKET_CLIENT);

  ret = bind(client_socket, 
  (struct sockaddr *)&client_address, 
  sizeof(client_address));
 
  if (ret < 0) {
    perror("bind");
    (void)close(client_socket);
    return -2;
  }

  fds[0].fd = client_socket;
  fds[0].events = POLLIN;

  while(1) {
    ret = sendto(client_socket, 
    message, strlen(message), 0, 
    (struct sockaddr *)&server_address, 
    sizeof(server_address));

    if (ret == -1) {
      perror("sendto error");
      break;
    } else {
      printf(" sentbuffer = %s\n", 
      message);
    }
    
    ret = poll(fds, 1, -1);
   
    if (ret < 0) {
      perror("poll");
      break;
    }

    if (fds[0].revents & POLLIN) {  
      recv_data(buffer);
    }
  }

  (void)close(client_socket);
  
  return 0;
}
 1$ gcc -o client client.c
 2
 3$ sudo ./client
 4
 5sentbuffer = Hello, Server!
 6Received: HELLO
 7sentbuffer = Hello, Server!
 8Received: HELLO
 9sentbuffer = Hello, Server!
10Received: HELLO
11sentbuffer = Hello, Server!
12Received: HELLO
13sentbuffer = Hello, Server!
14Received: HELLO
15sentbuffer = Hello, Server!
16Received: HELLO
17sentbuffer = Hello, Server!
18Received: HELLO
19sentbuffer = Hello, Server!
20Received: HELLO
21sentbuffer = Hello, Server!
22Received: HELLO
23sentbuffer = Hello, Server!
24Received: HELLO
25^CCaught sigINT!

Socket API

Learning

socket

Create a new socket

bind

Associate the socket with a specific address and port

poll

Monitor multiple file descriptors (usually sockets) for read, write, or error conditions.

recvfrom

It provides information about the source (sender) of the data, including the sender’s IP address and port number.

sendto

Send the encoded message to the specified server address and port using a UDP socket.