Basic example af unix udp server and client
In this program, you are going to learn
How to create a Socket ?
How to bind a socket ?
How to send a data ?
How to recv a data ?
Topics in this section,
Topics in this section,
Let us answer few basic questions in this socket
What does socket(AF_UNIX, SOCK_DGRAM, 0) do?
See Answer
Creates a Unix domain socket for datagram communication.
How does AF_UNIX differ from AF_INET in sockets?
See Answer
AF_UNIX
is for local communication using file system paths, while
AF_INET
is for network communication using IP addresses.
Why choose SOCK_DGRAM as the socket type?
See Answer
It enables connectionless, datagram-oriented communication.
What does the third parameter (0) indicate in socket(AF_UNIX, SOCK_DGRAM, 0)?
See Answer
The system chooses the default protocol for the specified domain and type.
What role does the file system path play in AF_UNIX datagram sockets?
See Answer
Serves as the address for Unix domain datagram sockets.
How does error handling work with the socket call?
See Answer
Check the return value; if it’s -1, an error occurred. Use appropriate error-handling mechanisms.
How is data flow managed in AF_UNIX datagram sockets?
See Answer
Data is sent and received in discrete, independent units known as datagrams.
Can a Unix domain datagram socket connect to multiple servers?
See Answer
Yes, each datagram is independent, allowing communication with multiple servers.
What happens if the specified file system path in AF_UNIX datagram sockets doesn’t exist?
See Answer
Typically results in an error; the path should exist or be creatable.
Are AF_UNIX datagram sockets suitable for bi-directional communication?
See Answer
Yes, they can handle both sending and receiving data independently.
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Recvfrom data_packet
Close socket
socket()
is used to create a new socket. For example,
server_socket = socket(AF_UNIX, SOCK_DGRAM, 0);
bind()
is used to associate the socket with a specific address and port. For example,
ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
recvfrom
is commonly used with UDP sockets, where communication is connectionless. it provides information about the source (sender) of the data, including the sender’s IP address and port number. For example,
ret = recvfrom(server_socket, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, &addr_size);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(server_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024
int main(void)
{
int server_socket;
int client_socket;
int ret;
struct sockaddr_un
server_addr,
client_addr;
socklen_t addr_size = sizeof(
client_addr);
char buffer[BUFFER_SIZE]
= "Hello from server!";
server_addr.sun_family = AF_UNIX;
strncpy(server_addr.sun_path,
SOCKET_PATH,
sizeof(server_addr.sun_path) - 1);
unlink(SOCKET_PATH);
server_socket = socket(AF_UNIX,
SOCK_DGRAM,
0);
if (server_socket < 0) {
perror("Socket failed");
return -1;
}
ret = bind(server_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Bind failed");
(void)close(server_socket);
return -2;
}
ret = recvfrom(server_socket,
buffer,
BUFFER_SIZE, 0,
(struct sockaddr *)&client_addr,
&addr_size);
if (ret < 0) {
perror("recvfrom");
(void)close(server_socket);
return -3;
}
printf("Received: %s\n",
buffer);
(void)close(server_socket);
return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server
4
5Received: Hello from client!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Sendto data_packet
Close socket
socket
is used to create a new socket. For example,
client_socket = socket(AF_UNIX, SOCK_DGRAM, 0);
sendto
is used to send the encoded message to the specified server address and port using a UDP socket. For example,
ret = sendto(client_socket, buffer, strlen(buffer), 0, (struct sockaddr*)&server_addr, sizeof(server_addr));
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024
int main(void)
{
int client_socket;
int ret;
struct sockaddr_un
server_addr;
char buffer[BUFFER_SIZE]
= "Hello from client!";
server_addr.sun_family = AF_UNIX;
strncpy(server_addr.sun_path,
SOCKET_PATH,
sizeof(server_addr.sun_path) - 1);
client_socket = socket(AF_UNIX,
SOCK_DGRAM, 0);
if (client_socket < 0) {
perror("Socket failed");
return -1;
}
ret = sendto(client_socket,
buffer, strlen(buffer), 0,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("sendto");
(void)close(client_socket);
return -3;
}
printf("sentbuffer: %s\n",
buffer);
(void)close(client_socket);
return 0;
}
1$ gcc -o client client.c
2
3$ sudo ./client
4
5sentbuffer: Hello from client!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Recvfrom data_packet
Close socket
socket()
is used to create a new socket. For example,
server_socket = socket(AF_UNIX, SOCK_DGRAM, 0);
bind()
is used to associate the socket with a specific address and port. For example,
ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
recvfrom
is commonly used with UDP sockets, where communication is connectionless. it provides information about the source (sender) of the data, including the sender’s IP address and port number. For example,
ret = recvfrom(server_socket, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, &addr_size);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(server_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10
int main(void)
{
int server_socket;
int client_socket;
int ret, i;
struct sockaddr_un
server_addr,
client_addr;
socklen_t addr_size = sizeof(
client_addr);
char buffer[BUFFER_SIZE];
server_addr.sun_family = AF_UNIX;
strncpy(server_addr.sun_path,
SOCKET_PATH,
sizeof(server_addr.sun_path) - 1);
unlink(SOCKET_PATH);
server_socket = socket(AF_UNIX,
SOCK_DGRAM, 0);
if (server_socket < 0) {
perror("Socket failed");
return -1;
}
ret = bind(server_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Bind failed");
(void)close(server_socket);
return -2;
}
i = 0;
while (i < NUM_MESSAGES) {
ret = recvfrom(server_socket,
buffer,
BUFFER_SIZE, 0,
(struct sockaddr *)&client_addr,
&addr_size);
if (ret < 0) {
perror("recvfrom");
break;
}
printf("received: %s\n", buffer);
++i;
}
(void)close(server_socket);
return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server
4
5received: Hello Server!
6received: Hello Server!
7received: Hello Server!
8received: Hello Server!
9received: Hello Server!
10received: Hello Server!
11received: Hello Server!
12received: Hello Server!
13received: Hello Server!
14received: Hello Server!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Sendto data_packet
Close socket
socket
is used to create a new socket. For example,
client_socket = socket(AF_UNIX, SOCK_DGRAM, 0);
sendto
is used to send the encoded message to the specified server address and port using a UDP socket. For example,
ret = sendto(client_socket, buffer, strlen(buffer), 0, (struct sockaddr*)&server_addr, sizeof(server_addr));
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10
int main(void)
{
int client_socket;
int ret, i;
struct sockaddr_un
server_addr;
char buffer[BUFFER_SIZE]
= "Hello Server!";
server_addr.sun_family = AF_UNIX;
strncpy(server_addr.sun_path,
SOCKET_PATH,
sizeof(server_addr.sun_path) - 1);
client_socket = socket(AF_UNIX,
SOCK_DGRAM, 0);
if (client_socket < 0) {
perror("Socket failed");
return -1;
}
i = 0;
while (i < NUM_MESSAGES) {
ret = sendto(client_socket,
buffer,
strlen(buffer), 0,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("sendto");
break;
}
printf("sentbuffer: %s\n",
buffer);
++i;
}
(void)close(client_socket);
return 0;
}
1$ gcc -o client client.c
2
3$ sudo ./client
4
5sentbuffer: Hello Server!
6sentbuffer: Hello Server!
7sentbuffer: Hello Server!
8sentbuffer: Hello Server!
9sentbuffer: Hello Server!
10sentbuffer: Hello Server!
11sentbuffer: Hello Server!
12sentbuffer: Hello Server!
13sentbuffer: Hello Server!
14sentbuffer: Hello Server!
Socket API |
Learning |
---|---|
socket |
Create a new socket |
bind |
Associate the socket with a specific address and port |
select |
Monitor multiple file descriptors (usually sockets) for read, write, or error conditions. |
recvfrom |
It provides information about the source (sender) of the data, including the sender’s IP address and port number. |
sendto |
Send the encoded message to the specified server address and port using a UDP socket. |
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