Basic example af unix udp server and client

  • In this program, you are going to learn

  • How to create a Socket ?

  • How to bind a socket ?

  • How to send a data ?

  • How to recv a data ?

Let us answer few basic questions in this socket

What does socket(AF_UNIX, SOCK_DGRAM, 0) do?

How does AF_UNIX differ from AF_INET in sockets?

Why choose SOCK_DGRAM as the socket type?

What does the third parameter (0) indicate in socket(AF_UNIX, SOCK_DGRAM, 0)?

What role does the file system path play in AF_UNIX datagram sockets?

How does error handling work with the socket call?

How is data flow managed in AF_UNIX datagram sockets?

Can a Unix domain datagram socket connect to multiple servers?

What happens if the specified file system path in AF_UNIX datagram sockets doesn’t exist?

Are AF_UNIX datagram sockets suitable for bi-directional communication?

https://www.plantuml.com/plantuml/svg/RP0n3u8m48Nt_egwa68Od7415GmnQW8XCIuDj4TiB9IqXS5VBrK6DKwNT-_T-vABZAsq7Lg95lO6BM3JLmnaLQENWKAZs1qiYLDQdh9BW8lpza1t-pm-1dZbhr5OYuuJ0te4JT_X01DZzS0iThhYN2zzRquu5M0Z7g0Qyh7pNPK6DZPQjRzrzT0qC9rjoZHDSbfarsI2_yKmAQ2pCyPpWpgOQoUZ4jndKXdu1aociQf74NHy-iGJ
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Bind Socket

    • Recvfrom data_packet

    • Close socket

  • socket() is used to create a new socket. For example,

server_socket = socket(AF_UNIX, SOCK_DGRAM, 0);
  • bind() is used to associate the socket with a specific address and port. For example,

ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • recvfrom is commonly used with UDP sockets, where communication is connectionless. it provides information about the source (sender) of the data, including the sender’s IP address and port number. For example,

ret = recvfrom(server_socket, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, &addr_size);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(server_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>

#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024

int main(void) 
{
  int server_socket;
  int client_socket;
  int ret;
  struct sockaddr_un 
  server_addr, 
  client_addr;
  socklen_t addr_size = sizeof(
  client_addr);
  char buffer[BUFFER_SIZE] 
  = "Hello from server!";

  server_addr.sun_family = AF_UNIX;
  strncpy(server_addr.sun_path, 
  SOCKET_PATH, 
  sizeof(server_addr.sun_path) - 1);
  unlink(SOCKET_PATH);

  server_socket = socket(AF_UNIX, 
                  SOCK_DGRAM, 
                  0);

  if (server_socket < 0) {
    perror("Socket failed");
    return -1;
  }

  ret = bind(server_socket, 
  (struct sockaddr *)&server_addr, 
  sizeof(server_addr));

  if (ret < 0) {
    perror("Bind failed");
    (void)close(server_socket);
    return -2;
  }

  ret = recvfrom(server_socket, 
  buffer,
  BUFFER_SIZE, 0,
  (struct sockaddr *)&client_addr,
  &addr_size);

  if (ret < 0) {
    perror("recvfrom");
    (void)close(server_socket);
    return -3;
  }

  printf("Received: %s\n", 
  buffer);

  (void)close(server_socket);

  return 0;
}

1$ gcc -o server server.c
2
3$ sudo ./server
4
5Received: Hello from client!
https://www.plantuml.com/plantuml/svg/LOyn2y8m48Nt_efpaKGoEElIeYWYAYY2MqYJAnRJfkIk7VprfdRHyRtt7UzUJcmYzutFPlp41e4wOz6RCli6sOg2VI6BOgVlvyD3mUsoEUhj_bgS52pbEW7OEWx2-XfRrXEkeEoh2gC2ukYn5PEKwKI1I5vl6KRKE1SNSauO1unwL0g0wZU6IloOSYmIGwYTj3uG_hUba3XqMPu-IKi-
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Sendto data_packet

    • Close socket

  • socket is used to create a new socket. For example,

client_socket = socket(AF_UNIX, SOCK_DGRAM, 0);
  • sendto is used to send the encoded message to the specified server address and port using a UDP socket. For example,

ret = sendto(client_socket, buffer, strlen(buffer), 0, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>

#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024

int main(void) 
{
  int client_socket;
  int ret;
  struct sockaddr_un 
  server_addr;
  char buffer[BUFFER_SIZE] 
  = "Hello from client!";

  server_addr.sun_family = AF_UNIX;
  strncpy(server_addr.sun_path, 
  SOCKET_PATH, 
  sizeof(server_addr.sun_path) - 1);

  client_socket = socket(AF_UNIX, 
                  SOCK_DGRAM, 0);

  if (client_socket < 0) {
    perror("Socket failed");
    return -1;
  }

  ret = sendto(client_socket, 
  buffer, strlen(buffer), 0, 
  (struct sockaddr *)&server_addr, 
  sizeof(server_addr));

  if (ret < 0) {
    perror("sendto");
    (void)close(client_socket);
    return -3;
  } 

  printf("sentbuffer: %s\n", 
  buffer);

  (void)close(client_socket);

  return 0;
}

1$ gcc -o client client.c
2
3$ sudo ./client
4
5sentbuffer: Hello from client!
https://www.plantuml.com/plantuml/svg/RP11IyGm48Nl-HNZPKdS7lRSAcpLTbcaAsmeY9VG9bCss3PBabRqrvkiFQZiwV5c7lC-PkjyO_qqzEJ6dt10SET6Oj-qvB8WgJFo7JtDIr4Vzgy9y9V7P_6qE-PL0XkMaRJLew8ExOnM_8GJeCxRINg8lb7AthBLaeWk0QU_q7Jqrup5KnhkOPEHZvFk4UWY6kxWK5UYAZZFTmLd3BG3-ecEaTIYd3jhXly0xTHr68eUwh8iZeBltug0UnLCzXf7lu2jeeY85tdMQvqH7DM5XAHqDbensHk7V_j2rdbp9jkG3Q_y1W==
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Bind Socket

    • Recvfrom data_packet

    • Close socket

  • socket() is used to create a new socket. For example,

server_socket = socket(AF_UNIX, SOCK_DGRAM, 0);
  • bind() is used to associate the socket with a specific address and port. For example,

ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • recvfrom is commonly used with UDP sockets, where communication is connectionless. it provides information about the source (sender) of the data, including the sender’s IP address and port number. For example,

ret = recvfrom(server_socket, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, &addr_size);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(server_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>

#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10

int main(void) 
{
  int server_socket; 
  int client_socket;
  int ret, i;
  struct sockaddr_un 
  server_addr, 
  client_addr;
  socklen_t addr_size = sizeof(
  client_addr);
  char buffer[BUFFER_SIZE];

  server_addr.sun_family = AF_UNIX;
  strncpy(server_addr.sun_path, 
  SOCKET_PATH, 
  sizeof(server_addr.sun_path) - 1);
  unlink(SOCKET_PATH);

  server_socket = socket(AF_UNIX, 
                  SOCK_DGRAM, 0);

  if (server_socket < 0) {
    perror("Socket failed");
    return -1;
  }

  ret = bind(server_socket, 
  (struct sockaddr *)&server_addr, 
  sizeof(server_addr));

  if (ret < 0) {
    perror("Bind failed");
    (void)close(server_socket);
    return -2;
  }

  i = 0;
  while (i < NUM_MESSAGES) {
    ret = recvfrom(server_socket, 
    buffer,
    BUFFER_SIZE, 0,
    (struct sockaddr *)&client_addr,
    &addr_size);

    if (ret < 0) {
      perror("recvfrom");
      break;
    }
    
    printf("received: %s\n", buffer);
    ++i;
  }

  (void)close(server_socket);

  return 0;
}

 1$ gcc -o server server.c
 2
 3$ sudo ./server
 4
 5received: Hello Server!
 6received: Hello Server!
 7received: Hello Server!
 8received: Hello Server!
 9received: Hello Server!
10received: Hello Server!
11received: Hello Server!
12received: Hello Server!
13received: Hello Server!
14received: Hello Server!
https://www.plantuml.com/plantuml/svg/LP11Qy9048Nl-ol6IzdLFNXEMZ1ObLAYq21uMvBD11VNhEnCBFNNTwCzrDFmtZpcUyo2k8uydBsOy17F27IfBVgw4VU5o2ZO4x8ircQ__JXeg7RBJ_E--IfA3NELYyp16ynpyNrq7a7-3GUliDsNfbnLLR5PLKg18v0_I2gTnBxb8ArtsBDv03GqGzTXr40SFVRo8LM2Q9396op36AtRDaxL2s6yOZIZqW3aRXWw-SzKOxNPpEKYmUwbH2QlmRNA-a3u34zPud0HYvHDh_W5
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Sendto data_packet

    • Close socket

  • socket is used to create a new socket. For example,

client_socket = socket(AF_UNIX, SOCK_DGRAM, 0);
  • sendto is used to send the encoded message to the specified server address and port using a UDP socket. For example,

ret = sendto(client_socket, buffer, strlen(buffer), 0, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>

#define SOCKET_PATH "/tmp/my_unix_socket"
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10

int main(void) 
{
  int client_socket;
  int ret, i;
  struct sockaddr_un 
  server_addr;
  char buffer[BUFFER_SIZE]
  = "Hello Server!";

  server_addr.sun_family = AF_UNIX;
  strncpy(server_addr.sun_path, 
  SOCKET_PATH,
  sizeof(server_addr.sun_path) - 1);
  
 client_socket = socket(AF_UNIX, 
                 SOCK_DGRAM, 0);

  if (client_socket < 0) {
    perror("Socket failed");
    return -1;
  }

  i = 0;
  while (i < NUM_MESSAGES) {
    ret = sendto(client_socket, 
    buffer, 
    strlen(buffer), 0, 
    (struct sockaddr *)&server_addr, 
    sizeof(server_addr));

    if (ret < 0) {
      perror("sendto");
      break;
    } 

    printf("sentbuffer: %s\n",
    buffer);
    ++i;
  }

  (void)close(client_socket);

  return 0;
}

 1$ gcc -o client client.c
 2
 3$ sudo ./client
 4
 5sentbuffer: Hello Server!
 6sentbuffer: Hello Server!
 7sentbuffer: Hello Server!
 8sentbuffer: Hello Server!
 9sentbuffer: Hello Server!
10sentbuffer: Hello Server!
11sentbuffer: Hello Server!
12sentbuffer: Hello Server!
13sentbuffer: Hello Server!
14sentbuffer: Hello Server!

Socket API

Learning

socket

Create a new socket

bind

Associate the socket with a specific address and port

select

Monitor multiple file descriptors (usually sockets) for read, write, or error conditions.

recvfrom

It provides information about the source (sender) of the data, including the sender’s IP address and port number.

sendto

Send the encoded message to the specified server address and port using a UDP socket.