Basic example af_packet udp server and client

  • In this program, you are going to learn

  • How to create a Socket ?

  • How to bind a socket ?

  • How to send a data ?

  • How to recv a data ?

Let us answer few basic questions in this socket

What does socket(AF_PACKET, SOCK_DGRAM, htons(ETH_P_ALL)) do?

How can I handle errors when creating a packet socket for receiving all data?

What kind of errors can occur when using a packet socket for receiving data?

How do I handle errors when binding a packet socket for receiving data?

What is the significance of error code EPERM when dealing with packet sockets?

How do I handle errors when using recvfrom to receive data with a packet socket?

Is it important to close the packet socket on error?

Is it possible to receive packets only from a specific network interface with a packet socket?

How do I handle errors related to socket file descriptor management?

https://www.plantuml.com/plantuml/svg/RP2zZi8m48HxFuLfa8DSK7CDEKYu4paTugUXiH9xeqGuDl9kKjpJaq0A3b7EpivyqYoHya1jOzc4AcY0upNNOFE2tGssGAylG29ErIvURPEZv8VVrLQjD_luH_AAl4EH7B_KJiLP5aKVR57KpWY4q45GZxJa0YcqclYWSsF2B9gE7uEI7Ei_yALukjsh0kYk3BvvhIlQieG-zdbAqsIl3j_dHFBvMuosDJWQCSzAMN03GtI-Df6s7k4_fZUH_9KjmPb-e1i=
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Bind Socket

    • Recvfrom data_packet

    • Close socket

  • socket() is used to create a new socket. For example,

server_socket = socket(AF_PACKET, SOCK_DGRAM, htons(ETH_P_ALL));
  • bind() is used to associate the socket with a specific address and port. For example,

ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • recvfrom is commonly used with UDP sockets, where communication is connectionless. it provides information about the source (sender) of the data, including the sender’s IP address and port number. For example,

ret = recvfrom(server_socket, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, &client_addr_len);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(server_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <signal.h>
#include <netpacket/packet.h>
#include <net/ethernet.h>
#include <net/if.h>

#define BUFFER_SIZE 1024

int server_socket;

int main() 
{
  int ret;
  struct sockaddr_ll 
  server_addr, 
  client_addr;
  char buffer[BUFFER_SIZE];

  server_socket = socket(AF_PACKET, 
                  SOCK_DGRAM, 
                  htons(ETH_P_ALL));

  if (server_socket < 0) {
    perror("socket");
    return -1;
  }

  memset(&server_addr, 0, 
  sizeof(server_addr));
  server_addr.sll_family = AF_PACKET;
  server_addr.sll_protocol = 
  htons(ETH_P_ALL);
  server_addr.sll_ifindex = 
  if_nametoindex("lo");

  ret = bind(server_socket, 
  (struct sockaddr*)&server_addr, 
  sizeof(server_addr));
  
  if (ret < 0) {
    perror("bind");
    (void)close(server_socket);
    return -2;
  }

  printf("UDP is listening\n");

  socklen_t client_addr_len = 
  sizeof(client_addr);

  memset(buffer, 0, 
  sizeof(buffer));
  ret = recvfrom(server_socket, 
  buffer, BUFFER_SIZE, 0, 
  (struct sockaddr*)&client_addr, 
  &client_addr_len);

  if (ret > 0) {
    buffer[ret] = '\0';
    printf("Received: %s\n", 
    buffer);
  } else {
    perror("recvfrom error");
    return - 3;
  }

  (void)close(server_socket);

  return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server
4
5Received: hello server!
https://www.plantuml.com/plantuml/svg/LOyn3u8m58HtVaLTJ6iwEEi2GTG4Z4JP6smVWLXQqZuO_FKMM7Iyk_VbtiKUQuTZhwCDjj03yKCjGTUlQ0cYWxVo3KYJioYJDCygJfxtD1UdooEvSTAYDPvcrLMK8YaAnew10AFGKgaxC2XMdfFNs3JWEF7eD1YwIiR9dXCQl54YcKzhfToERJsu2PoOLK2w3zY6_dXB3vrifvZKriD_MGWzsY6AmoDXsHS=
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Sendto data_packet

    • Close socket

  • socket is used to create a new socket. For example,

client_socket = socket(AF_PACKET, SOCK_DGRAM, htons(ETH_P_ALL));
  • sendto is used to send the encoded message to the specified server address and port using a UDP socket. For example,

ret = sendto(client_socket, buffer, strlen(buffer), 0, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <signal.h>
#include <netpacket/packet.h>
#include <net/ethernet.h>
#include <net/if.h>

#define BUFFER_SIZE 1024

int client_socket;

int main(void)
{
  int ret;
  struct sockaddr_ll 
  server_addr;
  char buffer[BUFFER_SIZE];

  client_socket = socket(AF_PACKET, 
                  SOCK_DGRAM, 
                  htons(ETH_P_ALL));

  if (client_socket < 0) {
    perror("socket");
    return -1;
  }

  memset(&server_addr, 0, 
  sizeof(server_addr));
  server_addr.sll_family = AF_PACKET;
  server_addr.sll_protocol = 
  htons(ETH_P_ALL);
  server_addr.sll_ifindex = 
  if_nametoindex("lo");

  sprintf(buffer, "%s", "hello server!");
  ret = sendto(client_socket, buffer, 
  strlen(buffer), 0, 
  (struct sockaddr*)&server_addr, 
  sizeof(server_addr));
  
  if (ret == -1) {
    perror("sendto");
    return -2;
  }
  
  printf("Sentbuffer : %s\n",
  buffer);

  (void)close(client_socket);

  return 0;
}

1$ gcc -o client client.c
2
3$ sudo ./client
4
5Sentbuffer : hello server!
https://www.plantuml.com/plantuml/svg/RP0nJyCm48Lt_ufZGJRDq3a1gQ4u1RM1gcaN5YjnBeg54rUs4mI_dYHaQ17JwTszk_VfLixdrdUD9ZU-nWR1dNE9EY_8D22XC_83FOqJiO_NMtuC87jRRyNJvX2d0TJUj8xouxFOYtYtOomYOQ7QaZgqFLhnknq0TTvsqiEeyxAqT-nsTemg0AU-qLJqeZUTKl00ouXyraeZqBaek8VNKofIdcNnXcUCWN90lz0n4bgKVMLDynUWwAeAXw37KvBmWyXUtda0ot_1f5RO-XdiKWcDxKYrMAY8O5jEF2IalL4bazeul4uTlCwRCraDtk73Fm==
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Bind Socket

    • Recvfrom data_packet

    • Close socket

  • socket() is used to create a new socket. For example,

server_socket = socket(AF_PACKET, SOCK_DGRAM, htons(ETH_P_ALL));
  • bind() is used to associate the socket with a specific address and port. For example,

ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • recvfrom is commonly used with UDP sockets, where communication is connectionless. it provides information about the source (sender) of the data, including the sender’s IP address and port number. For example,

ret = recvfrom(server_socket, buffer, BUFFER_SIZE, 0, (struct sockaddr*)&client_addr, &client_addr_len);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(server_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <signal.h>
#include <netpacket/packet.h>
#include <net/ethernet.h>
#include <net/if.h>

#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10

int server_socket;

int main(void) 
{
  int ret, i;
  struct sockaddr_ll 
  server_addr, 
  client_addr;
  char buffer[BUFFER_SIZE];

  server_socket = socket(AF_PACKET, 
                  SOCK_DGRAM, 
                  htons(ETH_P_ALL));

  if (server_socket < 0) {
    perror("socket");
    return -1;
  }

  memset(&server_addr, 0, 
  sizeof(server_addr));
  server_addr.sll_family = AF_PACKET;
  server_addr.sll_protocol = 
  htons(ETH_P_ALL);
  server_addr.sll_ifindex = 
  if_nametoindex("lo");

  ret = bind(server_socket, 
  (struct sockaddr*)&server_addr, 
  sizeof(server_addr));
  
  if (ret < 0) {
    perror("bind");
    (void)close(server_socket);
    return -2;
  }

  printf("UDP is listening\n");

  socklen_t client_addr_len = 
  sizeof(client_addr);

  i = 0;
  while (i < NUM_MESSAGES) {
    memset(buffer, 0, 
    sizeof(buffer));
    ret = recvfrom(server_socket, 
    buffer, BUFFER_SIZE, 0, 
    (struct sockaddr*)&client_addr, 
    &client_addr_len);

    if (ret > 0) {
      buffer[ret] = '\0';
      printf("Received: %s\n", 
      buffer);
    } else if (ret < 0) {
      perror("recvfrom error");
      break;
    }
    ++i;
  }

  (void)close(server_socket);

  return 0;
}
 1$ gcc -o server server.c
 2
 3$ sudo ./server
 4
 5UDP is listening
 6Received: hello server!
 7Received: hello server!
 8Received: hello server!
 9Received: hello server!
10Received: hello server!
11Received: hello server!
12Received: hello server!
13Received: hello server!
14Received: hello server!
15Received: hello server!
https://www.plantuml.com/plantuml/svg/LP11JyCm38Nl-HNcCYKiXvrRa1QDRaXROQBZ77MjgqPapHIxG_3hoJeESBBUyxE-9o-9wyZZoOixxl64GEUwGLyVnRGG6ONc0rcQjTsRrROuQAXULrlxj7apfOQUmq2oE3pRlJMxdLAvo1mymY8Ndxtp2F9tE7Y0b_VIbaLLcKrHAGMEG7uXgSJ0eUKW6-zmO7iZQZYENOTH0t7qECYRL1eM6cJoneRX6gtRDjwh6M6yOBHNbKxSDuPE_l6cPlEvoqLYJPr49Y_1jQhnWV0_EsM9mraiKpQzvWS=
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Sendto data_packet

    • Close socket

  • socket is used to create a new socket. For example,

client_socket = socket(AF_PACKET, SOCK_DGRAM, htons(ETH_P_ALL));
  • sendto is used to send the encoded message to the specified server address and port using a UDP socket. For example,

ret = sendto(client_socket, buffer, strlen(buffer), 0, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_socket);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <signal.h>
#include <netpacket/packet.h>
#include <net/ethernet.h>
#include <net/if.h>

#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10

int client_socket;

int main(void)
{
  int ret, i;
  struct sockaddr_ll 
  server_addr;
  char buffer[BUFFER_SIZE];

  client_socket = socket(AF_PACKET, 
                  SOCK_DGRAM, 
                  htons(ETH_P_ALL));

  if (client_socket < 0) {
    perror("socket");
    return -1;
  }

  memset(&server_addr, 0, 
  sizeof(server_addr));
  server_addr.sll_family = AF_PACKET;
  server_addr.sll_protocol = 
  htons(ETH_P_ALL);
  server_addr.sll_ifindex = 
  if_nametoindex("lo");

  i = 0;
  while (i < NUM_MESSAGES) {
    sprintf(buffer, "%s", "hello server!");
    ret = sendto(client_socket, buffer, 
    strlen(buffer), 0, 
    (struct sockaddr*)&server_addr, 
    sizeof(server_addr));
  
    if (ret < 0) {
      perror("sendto");
      break;
    }
  
    printf("Sentbuffer : %s\n",
    buffer);
    ++i;
  }

  (void)close(client_socket);

  return 0;
}

 1$ gcc -o client client.c
 2
 3$ sudo ./client
 4
 5Sentbuffer : hello server!
 6Sentbuffer : hello server!
 7Sentbuffer : hello server!
 8Sentbuffer : hello server!
 9Sentbuffer : hello server!
10Sentbuffer : hello server!
11Sentbuffer : hello server!
12Sentbuffer : hello server!
13Sentbuffer : hello server!
14Sentbuffer : hello server!

Default Domain:

By default, the socket is configured to work in the AF_PACKET domain, handling all types of network data.

Additional Domain Support:

We expand the socket’s capabilities to also function in the PF_PACKET domain, allowing it to operate similarly to AF_PACKET.

Socket Creation:

We set up a network connection point known as a socket using socket(PF_PACKET, SOCK_DGRAM, IPPROTO_UDP).

Working Scenario:

Despite the change in domain to PF_PACKET, the socket continues to operate the same way, handling general network data.

Default Protocol Support:

By default, the socket is configured to support the capture of all Ethernet frames (ETH_P_ALL protocol).

Additional Protocol:

The socket is designed to seamlessly support an additional protocol, namely ETH_P_PAE.

Socket Creation:

A socket is created using the socket(AF_PACKET, SOCK_DGRAM, htons(ETH_P_PAE)) call.

Working Scenario:

Despite the change in protocol to ETH_P_PAE, the overall working scenario of the socket remains consistent.

Socket API

Learning

socket

Create a new socket

bind

Associate the socket with a specific address and port

recvfrom

It provides information about the source (sender) of the data, including the sender’s IP address and port number.

sendto

Send the encoded message to the specified server address and port using a UDP socket.