IPV6 TCP server client program with Poll system call

  • In this program, you are going to learn

  • How to create a Socket ?

  • How to bind a socket ?

  • How to listen a socket ?

  • How to connect a socket ?

  • How to accept a socket ?

  • How to send a data ?

  • How to recv a data ?

Before executing the program that relies on IPv6, enable the loopback interface for IPv6 using the following command:

sudo sysctl -w net.ipv6.conf.lo.disable_ipv6=0
  • This command sets the disable_ipv6 parameter to 0 for the loopback interface (lo), allowing IPv6 functionality.

  • Ensure to use this command cautiously and consider the implications, especially on production systems.

  • After enabling IPv6, proceed to execute your program that relies on IPv6 functionality.

Let us answer few basic questions in this socket

What does socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP) do?

When is it appropriate to use SOCK_STREAM with IPv6?

What privileges are required to create an IPv6 TCP socket?

Can socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP) be used for regular UDP communication?

How does an IPv6 TCP socket differ from an IPv4 TCP socket?

Can I use IPv6 TCP sockets in a mixed IPv4/IPv6 environment?

How do I specify a port number for an IPv6 TCP socket?

Can I use IPv6 TCP sockets for non-blocking I/O?

How do I handle connection establishment with IPv6 TCP sockets?

Are there any compatibility issues with older systems when using IPv6 TCP sockets?

How do I handle IPv6 DNS resolution in my application?

How should you handle errors when using accept() in socket programming?

Why is it important to check the return value of send() and recv() in socket programming?

Can you use a TCP socket (SOCK_STREAM) for sending and receiving data concurrently between a client and server?

What is the purpose of the poll system call?

How does poll differ from poll in terms of usability?

What types of file descriptors can be monitored using poll?

How does poll handle a set of file descriptors with different states (e.g., reading, writing, exception)?

How do you handle errors when using the poll system call?

How does poll handle a set of file descriptors with different states (e.g., reading, writing, exception)?

How does poll Checking Ready File Descriptors?

What does it mean if poll returns 0?

https://www.plantuml.com/plantuml/svg/XP9VIyCm5CNVyockBoDndMmlFdG86sL2iLlBrWT1fBJfBGjcRKcoYdvwawrpLWHVyk_a_4vkaeKskJB7WoGtPey71Dtc76LUa9D0VDtmDpHq-PY5crLwxy4k3fwoNRfTBTSUX4coZTCuIuE4pObVYBgaXhUPHjMXoghI0wgDEd833fINfRfb8xV33JtGuXERYbuMc8D8eGtMlp7hvNCMHE5ga-xS9gToAR0sLeK7o3d7rloV3J_2luUPnDf1grA_J5_lJi11m5N3pgvegoTn58MRENdV2ub0JnsTCGP20_r0pOZVDb9IwniS7iOmys0oitcY0jfZLSyTzLm6zZNg7WG0laBUqS6PF2YELONNIpnF6KnSmDJodKzZ_o9_-OooXLzyPmzARQkf6qQiKLIkxIiCqcqqvhOisZMYP5ms6eTaQzUcQSd2ckoF-W8=
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Bind Socket

    • Listen Socket

    • Poll

    • Accept Socket

    • Recv data_packet

    • Send data_packet

    • Close socket

  • socket() is used to create a new socket. For example,

tcp_server_fd = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
  • bind() is used to associate the socket with a specific address and port. For example,

ret = bind(tcp_server_fd, (struct sockaddr*)&tcp_addr, sizeof(tcp_addr));
  • listen() is used to set up a socket to accept incoming connections. For example,

ret = listen(tcp_server_fd, MAX_CLIENTS);
  • poll() is used for monitoring multiple file descriptors to see if I/O is possible on any of them.

ret = poll(fds, MAX_CLIENTS + 1, -1);
  • accept() is used in network programming on the server side to accept a connection request from a client. For example,

tcp_client_fd = accept(tcp_server_fd, (struct sockaddr*) &tcp_addr, &tcp_addr_len);
  • recv is used in network programming to receive data from a connected socket. For example,

len = recv(tcp_client_id, buffer, sizeof(buffer) - 1, 0);
  • send is used in network programming to send data over a connected socket. For example,

ret = send(tcp_client_fd, buffer, strlen(buffer), 0);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(tcp_client_fd);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/un.h>
#include <signal.h>
#include <poll.h>

#define MAX_CLIENTS 5

int tcp_server_fd = -1;
int tcp_client_fd = -1;

static void sigint_handler(int signo)
{
 (void)close(tcp_server_fd);
 (void)close(tcp_client_fd);
 sleep(2);
 printf("Caught sigINT!\n");
 exit(EXIT_SUCCESS);
}

void register_signal_handler(
int signum,
void (*handler)(int))
{
  if (signal(signum, handler) == SIG_ERR) {
     printf("Cannot handle signal\n");
     exit(EXIT_FAILURE);
  }
}

void validate_convert_port(
char *port_str,
struct sockaddr_in6 *sock_addr)
{
 int port;

 if (port_str == NULL) {
   perror("Invalid port_str\n");
   exit(EXIT_FAILURE);
 }

 if (sock_addr == NULL) {
   perror("Invalid sock_addr\n");
   exit(EXIT_FAILURE);
 }

 port = atoi(port_str);

 if (port == 0) {
     perror("Invalid port\n");
     exit(EXIT_FAILURE);
 }

 sock_addr->sin6_port = htons(
 (uint16_t)port);
 printf("Port: %d\n",
 ntohs(sock_addr->sin6_port));
}

void validate_convert_addr(
char *ip_str,
struct sockaddr_in6 *sock_addr)
{
  if (ip_str == NULL) {
    perror("Invalid ip_str\n");
    exit(EXIT_FAILURE);
  }

  if (sock_addr == NULL) {
    perror("Invalid sock_addr\n");
    exit(EXIT_FAILURE);
  }

  printf("IP Address: %s\n", ip_str);

  if (inet_pton(AF_INET6, ip_str,
  &(sock_addr->sin6_addr)) <= 0) {
    perror("Invalid address\n");
    exit(EXIT_FAILURE);
  }
}

void recv_send(char *buffer)
{
  int len, ret;  

  memset(buffer, 0, 
  sizeof(buffer));
  len = recv(tcp_client_fd, buffer,
  sizeof(buffer) - 1, 0);

  if (len > 0) {
    buffer[len] = '\0';
    printf("Received: %s\n",
    buffer);

    memset(buffer, 0, 
    sizeof(buffer));
    strncpy(buffer, "HELLO",
    strlen("HELLO") + 1);
    buffer[strlen(buffer) + 1] = '\0';
    printf("Sentbuffer = %s\n", 
    buffer);

    ret = send(tcp_client_fd, buffer,
    strlen(buffer), 0);

    if (ret < 0) {
       perror("send error\n");
       (void)close(tcp_client_fd);
       (void)close(tcp_server_fd);
       exit(EXIT_FAILURE);
    }

  } else if (len < 0) {
      perror("recv");
      (void)close(tcp_client_fd);
      (void)close(tcp_server_fd);
      exit(EXIT_FAILURE);
    }
}


int main(int argc, char *argv[]) 
{
 int len, ret;
 struct sockaddr_in6 
 tcp_addr;
 char buffer[1024];
 struct pollfd fds[MAX_CLIENTS + 1];

 socklen_t tcp_addr_len = sizeof(
 tcp_addr);

 register_signal_handler(SIGINT,
 sigint_handler);

  if (argc != 3) {
    printf("%s<port-number><ip-addr>", 
    argv[0]);
    return -1;;
  }

 memset(&tcp_addr, 0, 
 sizeof(tcp_addr));
 tcp_addr.sin6_family = AF_INET6;
 validate_convert_port(argv[1], 
 &tcp_addr);
 validate_convert_addr(argv[2], 
 &tcp_addr);


 tcp_server_fd = socket(AF_INET6,
                 SOCK_STREAM, 
                 IPPROTO_TCP);
 
 if (tcp_server_fd < 0) {
  perror("socket");
  return -2;
 }

 ret = bind(tcp_server_fd, 
 (struct sockaddr *)&tcp_addr, 
 sizeof(tcp_addr));
 
 if (ret < 0) {
  perror("bind");
  (void)close(tcp_server_fd);
  return -3;
 }

 ret = listen(tcp_server_fd, 
 MAX_CLIENTS);
 
 if (ret < 0) {
  perror("listen");
  (void)close(tcp_server_fd);
  return -4;
 }
 
 (void)printf("Serverlistening...\n");

 tcp_client_fd = accept(tcp_server_fd, 
 (struct sockaddr *) &tcp_addr, 
 &tcp_addr_len);
 
 if (tcp_client_fd < 0) {
    perror("accept");
    (void)close(tcp_server_fd);
    return -5;
 }

 (void)printf("Connection Accept\n");

 memset(fds, 0, sizeof(fds));

 fds[0].fd = tcp_client_fd;
 fds[0].events = POLLIN;

 while (1) {

   ret = poll(fds, MAX_CLIENTS + 1, -1);
   
   if (ret == -1) {
     perror("poll");
     break;
   }

   if (fds[0].revents & POLLIN) {
         recv_send(buffer);
   }
 }

 (void)close(tcp_client_fd);
 (void)close(tcp_server_fd);
 
 return 0;
}

 1$ gcc -o server server.c
 2
 3$ sudo ./server 8080 ::1
 4
 5Port: 8080
 6IP Address: ::1
 7Serverlistening...
 8Connection Accept
 9Received: HI
10Sentbuffer = HELLO
11Received: HI
12Sentbuffer = HELLO
13Received: HI
14Sentbuffer = HELLO
15Received: HI
16Sentbuffer = HELLO
17Received: HI
18Sentbuffer = HELLO
19Received: HI
20Sentbuffer = HELLO
21Received: HI
22^CCaught sigINT!
https://www.plantuml.com/plantuml/svg/RL71JW8n4BtlLumNqcenuC43nWIomMGZiXlOcp6RfPs6nj9kjWMZN-yiBE31IpipRzxBU-qqnBgD-vrDRk8MTmYXgINQUfCSWMGIlFp4o6OlLRQSbuy2rddwMgtBrNps9Y0hYbLUvbMP5lmfcKZl7Ch8f3NeOgML01PYkvSHEfrQgVQM3w9igguKSAugYuxuNrjZ4TZnOcFEmGHWtnWusK2d_ifkzbeZAP0wSTcfvG96dGsjmlleuruhU8OBvph70qq2OKM-M6HB0XflBIDKm8E0uPWqZ0RMhxVz_g3Vvq0lvNfZ031fKHx-zMP-qEkpDnZ2-EGFRQ2KplE4GXdTdNtoj5mjxYJ5PGTl59VM1xmg4pL4toHJ8j2F_G8=
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Connect Socket

    • Poll

    • Recv data_packet

    • Send data_packet

    • Close socket

  • socket is used to create a new socket. For example,

client_fd = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
  • connect is used in network programming to establish a connection from a client to a server. For example,

cli_connect = connect(client_fd, (struct sockaddr*)&tcp_addr, tcp_addr_len);
  • poll() is used for monitoring multiple file descriptors to see if I/O is possible on any of them.

ret = poll(fds, 2, -1);
  • send is used in network programming to send data over a connected socket. For example,

ret = send(client_fd, buffer, strlen(buffer), 0);
  • recv is used in network programming to receive data from a connected socket. For example,

len = recv(client_fd, buffer, sizeof(buffer) - 1, 0);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_fd);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/un.h>
#include <signal.h>
#include <poll.h>

int client_fd;

static void sigint_handler(int signo)
{
  (void)close(client_fd);
  sleep(2);
  (void)printf("Caught sigINT!\n");
  exit(EXIT_SUCCESS);
}

void validate_convert_port(
char *port_str, 
struct sockaddr_in6 *sock_addr) 
{
 int port;
 
 if (port_str == NULL) {
   perror("Invalid port_str\n");
   exit(EXIT_FAILURE);
 }

 if (sock_addr == NULL) {
   perror("Invalid sock_addr\n");
   exit(EXIT_FAILURE);
 }
 
 port = atoi(port_str);
    
 if (port == 0) {
   perror("Invalid port\n");
   exit(EXIT_FAILURE); 
 }

 sock_addr->sin6_port = htons(
 (uint16_t)port);
 printf("Port: %d\n", 
 ntohs(sock_addr->sin6_port));
}

void validate_convert_addr(
char *ip_str, 
struct sockaddr_in6 *sock_addr)
{
  if (ip_str == NULL) {
   perror("Invalid ip_str\n");
   exit(EXIT_FAILURE);
 }

 if (sock_addr == NULL) {
   perror("Invalid sock_addr\n");
   exit(EXIT_FAILURE);
 }

 printf("IP Address: %s\n", ip_str);

 if (inet_pton(AF_INET6, ip_str, 
 &(sock_addr->sin6_addr)) <= 0) {
    perror("Invalid address\n");
    exit(EXIT_FAILURE);
  }
}

void recv_data(char *buffer)
{
  int ret, len;

  len = recv(client_fd, buffer,
  sizeof(buffer) - 1, 0);

  if (len > 0) {
    buffer[len] = '\0';
    (void)printf("Received: %s\n",
    buffer);
    
  } else if (len == 0) {
      printf("Connection closed\n");
      exit(EXIT_FAILURE);
   }
}

void send_data(char *buffer)
{
  int ret;
  
  memset(buffer, 0, 
  sizeof(buffer));
  strncpy(buffer, "HI",
  strlen("HI") + 1);
  buffer[strlen(buffer) + 1] = '\0';

  ret = send(client_fd, buffer,
  strlen(buffer), 0);

  if (ret < 0) {
    perror("send error\n");
    (void)close(client_fd);
    exit(EXIT_FAILURE);
  }
  printf("sentbuffer = %s\n", 
  buffer);
}

void register_signal_handler(
int signum,
void (*handler)(int))
{
  if (signal(signum, handler) == SIG_ERR)
  {
     printf("Cannot handle signal\n");
     exit(EXIT_FAILURE);
  }
}

int main(int argc, char *argv[])
{
  int cli_connect; 
  int ret, len;
  struct sockaddr_in6 
  tcp_addr;
  char buffer[1024];
  struct pollfd fds[2];

  socklen_t tcp_addr_len = sizeof(
  tcp_addr);

  register_signal_handler(SIGINT,
  sigint_handler);

  if (argc != 3) {
   printf("%s<port-number><ip-addr>\n",
   argv[0]);
   exit(EXIT_FAILURE);
  }

  memset(&tcp_addr, 0, 
  sizeof(tcp_addr));
  tcp_addr.sin6_family = AF_INET6;
  validate_convert_port(argv[1], 
  &tcp_addr);
  validate_convert_addr(argv[2], 
  &tcp_addr);

  client_fd = socket(AF_INET6,
              SOCK_STREAM,
              IPPROTO_TCP);

  if (client_fd < 0) {
    perror("socket");
    return -1;
  }

  cli_connect = connect(client_fd,
  (struct sockaddr *)&tcp_addr,
  tcp_addr_len);

  if (cli_connect < 0) {
    perror("connect");
    return -2;
  } else {
    printf("connected\n");
  }

  while (1) {
    send_data(buffer);

    fds[0].fd = client_fd;
    fds[0].events = POLLIN;

    ret = poll(fds, 2, -1);
    
    if (ret == -1) {
      perror("poll");
      break;
    }

    if (fds[0].revents & POLLIN) {
      recv_data(buffer);
    }
  }

  (void)close(client_fd);

  return 0;
}
 1$ gcc -o client client.c
 2
 3$ sudo ./client 8080 ::1
 4
 5Port: 8080
 6IP Address: 127.0.0.1
 7connected
 8sentbuffer = HI
 9Received: HELLO
10sentbuffer = HI
11Received: HELLO
12sentbuffer = HI
13Received: HELLO
14sentbuffer = HI
15Received: HELLO
16sentbuffer = HI
17Received: HELLO
18sentbuffer = HI
19Received: HELLO
20sentbuffer = HI
21Received: HELLO
22^CCaught sigINT!

$ sudo ./server 8080 ::1

$ sudo ./client 8080 ::1

program to run with elevated privileges, listen on port 8080, and bind to the loopback address ::1.

<port_number> <ip_address> decided by the user based on the connection.

Default Domain:

By default, the socket is configured to work in the AF_INET6 domain, handling all types of network data.

Additional Domain Support:

We expand the socket’s capabilities to also function in the PF_INET6 domain, allowing it to operate similarly to AF_INET6.

Socket Creation:

We set up a network connection point known as a socket using socket(PF_INET6, SOCK_STREAM, IPPROTO_TCP).

Working Scenario:

Despite the change in domain to PF_INET6, the socket continues to operate the same way, handling general network data.

Socket API

Learning

socket

Create a new socket

bind

Associate the socket with a specific address and port

listen

Set up a socket to accept incoming connections.

connect

Establish a connection from a client to a server.

accept

Server side to accept a connection request from a client.

poll

Monitor multiple file descriptors (usually sockets) for read, write, or error conditions.

recv

Receive data from a connected socket.

send

Send data over a connected socket.