Basic example ipv6 tcp server and client
In this program, you are going to learn
How to create a Socket ?
How to bind a socket ?
How to listen a socket ?
How to connect a socket ?
How to accept a socket ?
How to send a data ?
How to recv a data ?
Topics in this section,
Topics in this section,
Before executing the program that relies on IPv6, enable the loopback interface for IPv6 using the following command:
sudo sysctl -w net.ipv6.conf.lo.disable_ipv6=0
This command sets the disable_ipv6 parameter to 0 for the loopback interface (lo), allowing IPv6 functionality.
Ensure to use this command cautiously and consider the implications, especially on production systems.
After enabling IPv6, proceed to execute your program that relies on IPv6 functionality.
Let us answer few basic questions in this socket
What does socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP)
do?
See Answer
This call creates a TCP socket in the AF_INET6
(IPv6) address family.
When is it appropriate to use SOCK_STREAM
with IPv6?
See Answer
For reliable, connection-oriented communication.
What privileges are required to create an IPv6 TCP socket?
See Answer
No special privileges.
Can socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP)
be used for regular UDP communication?
See Answer
No, it is designed only for TCP communication.
How does an IPv6 TCP socket differ from an IPv4 TCP socket?
See Answer
IPv6 sockets handle communication using IPv6 addresses.
Can I use IPv6 TCP sockets in a mixed IPv4/IPv6 environment?
See Answer
Yes, most modern systems support IPv6.
How do I specify a port number for an IPv6 TCP socket?
See Answer
Set the port number in the sin6_port field.
Can I use IPv6 TCP sockets for non-blocking I/O?
See Answer
Yes, use setsockopt to enable non-blocking mode.
How do I handle connection establishment with IPv6 TCP sockets?
See Answer
Use the bind and listen functions.
Are there any compatibility issues with older systems when using IPv6 TCP sockets?
See Answer
Yes, older systems may lack IPv6 support.
How do I handle IPv6 DNS resolution in my application?
See Answer
Use functions like getaddrinfo to resolve hostnames.
How should you handle errors when using accept() in socket programming?
See Answer
Check the return value and handle errors appropriately
Why is it important to check the return value of send() and recv() in socket programming?
See Answer
It detects issues such as network errors or closed connections.
Can you use a TCP socket (SOCK_STREAM) for sending and receiving data concurrently between a client and server?
See Answer
Yes, TCP sockets support bidirectional communication.
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Listen Socket
Accept Socket
Send data_packet
Close socket
socket()
is used to create a new socket. For example,
server_socket = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
bind()
is used to associate the socket with a specific address and port. For example,
ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
listen()
is used to set up a socket to accept incoming connections. For example,
ret = listen(server_socket, 5);
accept()
is used in network programming on the server side to accept a connection request from a client. For example,
client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &addr_size);
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_socket, buffer, strlen(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
void validate_convert_port(
char *port_str,
struct sockaddr_in6 *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin6_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin6_port));
}
void validate_convert_addr(
char *ip_str,
struct sockaddr_in6 *sock_addr)
{
if (ip_str == NULL) {
perror("Invalid ip_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
printf("IP Address: %s\n", ip_str);
if (inet_pton(AF_INET6, ip_str,
&(sock_addr->sin6_addr)) <= 0) {
perror("Invalid address\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
int server_socket;
int client_socket;
int ret;
struct sockaddr_in6
server_addr,
client_addr;
socklen_t addr_size = sizeof(
client_addr);
char buffer[BUFFER_SIZE] =
"Hello from server!";
if (argc != 3) {
printf("%s<port-number><ip-addr>",
argv[0]);
return -1;
}
server_addr.sin6_family = AF_INET6;
validate_convert_port(argv[1],
&server_addr);
validate_convert_addr(argv[2],
&server_addr);
server_socket = socket(AF_INET6,
SOCK_STREAM,
IPPROTO_TCP);
if (server_socket < 0) {
perror("Socket failed");
return -2;
}
ret = bind(server_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Bind failed");
(void)close(server_socket);
return -3;
}
ret = listen(server_socket, 5);
if (ret < 0) {
perror("Listen failed");
(void)close(server_socket);
return -4;
}
client_socket = accept(server_socket,
(struct sockaddr *)&client_addr,
&addr_size);
if (client_socket < 0) {
perror("Accept failed");
(void)close(server_socket);
return -5;
}
ret = send(client_socket, buffer,
strlen(buffer), 0);
if (ret < 0) {
perror("send");
(void)close(server_socket);
(void)close(client_socket);
return -6;
}
printf("Message sent: %s\n",
buffer);
(void)close(client_socket);
(void)close(server_socket);
return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server 8080 ::1
4
5Port: 8080
6IP Address: ::1
7Message sent: Hello from server!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Connect Socket
Recv data_packet
Close socket
socket
is used to create a new socket. For example,
client_socket = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
connect
is used in network programming to establish a connection from a client to a server. For example,
ret = connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(client_socket, buffer, BUFFER_SIZE, 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
void validate_convert_port(
char *port_str,
struct sockaddr_in6 *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin6_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin6_port));
}
void validate_convert_addr(
char *ip_str,
struct sockaddr_in6 *sock_addr)
{
if (ip_str == NULL) {
perror("Invalid ip_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
printf("IP Address: %s\n", ip_str);
if (inet_pton(AF_INET6, ip_str,
&(sock_addr->sin6_addr)) <= 0) {
perror("Invalid address\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
int client_socket;
int ret;
struct sockaddr_in6
server_addr;
char buffer[BUFFER_SIZE];
if (argc != 3) {
printf("%s<port-number><ip-addr>\n",
argv[0]);
return -1;
}
server_addr.sin6_family = AF_INET6;
validate_convert_port(argv[1],
&server_addr);
validate_convert_addr(argv[2],
&server_addr);
client_socket = socket(AF_INET6,
SOCK_STREAM,
IPPROTO_TCP);
if (client_socket < 0) {
perror("Socket failed");
return -2;
}
ret = connect(client_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Connection failed");
(void)close(client_socket);
return -3;
}
ret = recv(client_socket,
buffer, BUFFER_SIZE, 0);
if (ret < 0) {
perror("recv");
(void)close(client_socket);
return -4;
}
printf("received = %s\n",
buffer);
(void)close(client_socket);
return 0;
}
1$ gcc -o client client.c
2
3$ sudo ./client 8080 ::1
4
5Port: 8080
6IP Address: ::1
7received = Hello from server!
$ sudo ./server 8080 ::1
$ sudo ./client 8080 ::1
program to run with elevated privileges, listen on port 8080, and bind to the loopback address ::1.
<port_number> <ip_address> decided by the user based on the connection.
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Listen Socket
Accept Socket
Send data_packet
Recv data_packet
Close socket
socket()
is used to create a new socket. For example,
server_socket = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
bind()
is used to associate the socket with a specific address and port. For example,
ret = bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
listen()
is used to set up a socket to accept incoming connections. For example,
ret = listen(server_socket, 5);
accept()
is used in network programming on the server side to accept a connection request from a client. For example,
client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &addr_size);
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_socket, buffer, strlen(buffer), 0);
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(client_socket, buffer, sizeof(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10
void validate_convert_port(
char *port_str,
struct sockaddr_in6 *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin6_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin6_port));
}
void validate_convert_addr(
char *ip_str,
struct sockaddr_in6 *sock_addr)
{
if (ip_str == NULL) {
perror("Invalid ip_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
printf("IP Address: %s\n", ip_str);
if (inet_pton(AF_INET6, ip_str,
&(sock_addr->sin6_addr)) <= 0) {
perror("Invalid address\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
int server_socket;
int client_socket;
int i = 0, ret;
struct sockaddr_in6
server_addr,
client_addr;
socklen_t addr_size = sizeof(
client_addr);
char buffer[BUFFER_SIZE];
if (argc != 3) {
printf("%s<port-number><ip-addr>",
argv[0]);
return -1;
}
server_socket = socket(AF_INET6,
SOCK_STREAM,
IPPROTO_TCP);
if (server_socket < 0) {
perror("Socket failed");
return -2;
}
server_addr.sin6_family = AF_INET6;
validate_convert_port(argv[1],
&server_addr);
validate_convert_addr(argv[2],
&server_addr);
ret = bind(server_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Bind failed");
(void)close(server_socket);
return -3;
}
ret = listen(server_socket, 5);
if (ret < 0) {
perror("Listen failed");
(void)close(server_socket);
return -4;
}
client_socket = accept(server_socket,
(struct sockaddr *)&client_addr,
&addr_size);
if (client_socket < 0) {
perror("Accept failed");
(void)close(server_socket);
return -5;
}
while (i < NUM_MESSAGES) {
snprintf(buffer, sizeof(buffer),
"Hello %d from server!",
i + 1);
ret = send(client_socket, buffer,
strlen(buffer), 0);
if (ret < 0) {
perror("send");
break;
}
memset(buffer, 0,
sizeof(buffer));
ret = recv(client_socket, buffer,
sizeof(buffer), 0);
if (ret < 0) {
perror("recv");
break;
}
printf("Received: %s\n", buffer);
++i;
}
(void)close(client_socket);
(void)close(server_socket);
return 0;
}
1$ gcc -o server server.c
2
3$ sudo ./server 8080 ::1
4
5Port: 8080
6IP Address: ::1
7Received: Hello 1 from client!
8Received: Hello 2 from client!
9Received: Hello 3 from client!
10Received: Hello 4 from client!
11Received: Hello 5 from client!
12Received: Hello 6 from client!
13Received: Hello 7 from client!
14Received: Hello 8 from client!
15Received: Hello 9 from client!
16Received: Hello 10 from client!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Connect Socket
Recv data_packet
Send data_packet
Close socket
socket
is used to create a new socket. For example,
client_socket = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
connect
is used in network programming to establish a connection from a client to a server. For example,
ret = connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
recv
is used in network programming to receive data from a connected socket. For example,
ret = recv(client_socket, buffer, BUFFER_SIZE, 0);
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_socket, buffer, strlen(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_socket);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#define BUFFER_SIZE 1024
#define NUM_MESSAGES 10
void validate_convert_port(
char *port_str,
struct sockaddr_in6 *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin6_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin6_port));
}
void validate_convert_addr(
char *ip_str,
struct sockaddr_in6 *sock_addr)
{
if (ip_str == NULL) {
perror("Invalid ip_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
printf("IP Address: %s\n", ip_str);
if (inet_pton(AF_INET6, ip_str,
&(sock_addr->sin6_addr)) <= 0) {
perror("Invalid address\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
int client_socket;
int i = 0, ret;
struct sockaddr_in6
server_addr;
char buffer[BUFFER_SIZE];
if (argc != 3) {
printf("%s <port-number> <ip-addr>\n",
argv[0]);
return -1;
}
client_socket = socket(AF_INET6,
SOCK_STREAM,
IPPROTO_TCP);
if (client_socket < 0) {
perror("Socket failed");
return -2;
}
server_addr.sin6_family = AF_INET6;
validate_convert_port(argv[1],
&server_addr);
validate_convert_addr(argv[2],
&server_addr);
ret = connect(client_socket,
(struct sockaddr *)&server_addr,
sizeof(server_addr));
if (ret < 0) {
perror("Connection failed");
(void)close(client_socket);
return -3;
}
while (i < NUM_MESSAGES) {
ret = recv(client_socket, buffer,
BUFFER_SIZE, 0);
if (ret < 0) {
perror("recv");
break;
}
printf("received : %s\n", buffer);
memset(buffer, 0, sizeof(buffer));
snprintf(buffer, sizeof(buffer),
"Hello %d from client!", i + 1);
ret = send(client_socket, buffer,
strlen(buffer), 0);
if (ret < 0) {
perror("send");
break;;
}
++i;
}
(void)close(client_socket);
return 0;
}
1$ gcc -o client client.c
2
3$ sudo ./client 8080 ::1
4
5Port: 8080
6IP Address: ::1
7received : Hello 1 from server!
8received : Hello 2 from server!
9received : Hello 3 from server!
10received : Hello 4 from server!
11received : Hello 5 from server!
12received : Hello 6 from server!
13received : Hello 7 from server!
14received : Hello 8 from server!
15received : Hello 9 from server!
16received : Hello 10 from server!
$ sudo ./server 8080 ::1
$ sudo ./client 8080 ::1
program to run with elevated privileges, listen on port 8080, and bind to the loopback address ::1.
<port_number> <ip_address> decided by the user based on the connection.
Default Domain:
By default, the socket is configured to work in the
AF_INET6
domain, handling all types of network data.
Additional Domain Support:
We expand the socket’s capabilities to also function in the
PF_INET6
domain, allowing it to operate similarly toAF_INET6
.
Socket Creation:
We set up a network connection point known as a socket using
socket(PF_INET6, SOCK_STREAM, IPPROTO_TCP)
.
Working Scenario:
Despite the change in domain to
PF_INET6
, the socket continues to operate the same way, handling general network data.
Socket API |
Learning |
---|---|
socket |
Create a new socket |
bind |
Associate the socket with a specific address and port |
listen |
Set up a socket to accept incoming connections. |
connect |
Establish a connection from a client to a server. |
accept |
Server side to accept a connection request from a client. |
recv |
Receive data from a connected socket. |
send |
Send data over a connected socket. |
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