IPV6 TCP server client program with Select system call
In this program, you are going to learn
How to create a Socket ?
How to bind a socket ?
How to listen a socket ?
How to connect a socket ?
How to accept a socket ?
How to send a data ?
How to recv a data ?
Before executing the program that relies on IPv6, enable the loopback interface for IPv6 using the following command:
sudo sysctl -w net.ipv6.conf.lo.disable_ipv6=0
This command sets the disable_ipv6 parameter to 0 for the loopback interface (lo), allowing IPv6 functionality.
Ensure to use this command cautiously and consider the implications, especially on production systems.
After enabling IPv6, proceed to execute your program that relies on IPv6 functionality.
Let us answer few basic questions in this socket
What does socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP)
do?
See Answer
This call creates a TCP socket in the AF_INET6
(IPv6) address family.
When is it appropriate to use SOCK_STREAM
with IPv6?
See Answer
For reliable, connection-oriented communication.
What privileges are required to create an IPv6 TCP socket?
See Answer
No special privileges.
Can socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP)
be used for regular UDP communication?
See Answer
No, it is designed only for TCP communication.
How does an IPv6 TCP socket differ from an IPv4 TCP socket?
See Answer
IPv6 sockets handle communication using IPv6 addresses.
Can I use IPv6 TCP sockets in a mixed IPv4/IPv6 environment?
See Answer
Yes, most modern systems support IPv6.
How do I specify a port number for an IPv6 TCP socket?
See Answer
Set the port number in the sin6_port field.
Can I use IPv6 TCP sockets for non-blocking I/O?
See Answer
Yes, use setsockopt to enable non-blocking mode.
How do I handle connection establishment with IPv6 TCP sockets?
See Answer
Use the bind and listen functions.
Are there any compatibility issues with older systems when using IPv6 TCP sockets?
See Answer
Yes, older systems may lack IPv6 support.
How do I handle IPv6 DNS resolution in my application?
See Answer
Use functions like getaddrinfo to resolve hostnames.
How should you handle errors when using accept() in socket programming?
See Answer
Check the return value and handle errors appropriately
Why is it important to check the return value of send() and recv() in socket programming?
See Answer
It detects issues such as network errors or closed connections.
Can you use a TCP socket (SOCK_STREAM) for sending and receiving data concurrently between a client and server?
See Answer
Yes, TCP sockets support bidirectional communication.
What is the purpose of the select system call in network programming?
See Answer
To block and wait for activity on one or more file descriptors.
How does select help in handling multiple sockets efficiently?
See Answer
It provides a way to wait for readiness on multiple sockets without blocking the entire program.
What types of file descriptors can be monitored using select?
See Answer
sockets, files, timerfd, socketpair, message_queue, Namedpipes and shared_memory.
What is the significance of the timeout parameter in the select function?
See Answer
It specifies the maximum duration to wait for any file descriptor to become ready.
How do you handle errors when using the select system call?
See Answer
Check the return value for -1 to detect errors, Use perror to print error messages.
How does select handle a set of file descriptors with different states (e.g., reading, writing, exception)?
See Answer
- Preparing File Descriptor Sets:
select(readfds, writefds, exceptfds);
- Setting Up Readiness Conditions:
If you are interested in monitoring file descriptors for readability, you add them to the readfds set.
FD_ZERO(&readfds);
FD_SET(fd1, &readfds);
- Setting Up Writability Conditions:
If you are interested in monitoring file descriptors for writability, you add them to the writefds set.
FD_ZERO(&writefds);
FD_SET(fd2, &writefds);
- Setting Up Exceptional Conditions:
If you are interested in monitoring file descriptors for exceptional conditions, you add them to the exceptfds set.
FD_ZERO(&exceptfds);
FD_SET(fd3, &exceptfds);
How does select Checking Ready File Descriptors?
See Answer
After select returns, you can check the sets to determine which file descriptors are ready for the specified conditions.
if (FD_ISSET(fd1, &readfds)) {
// fd1 is ready for reading
}
if (FD_ISSET(fd3, &writefds)) {
// fd2 is ready for writing
}
if (FD_ISSET(fd4, &exceptfds)) {
// fd3 has an exceptional condition
}
What does it mean if select returns 0?
See Answer
No file descriptors are ready within the specified timeout.
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Bind Socket
Listen Socket
Select
Accept Socket
Recv data_packet
Send data_packet
Close socket
socket()
is used to create a new socket. For example,
tcp_server_fd = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
bind()
is used to associate the socket with a specific address and port. For example,
bind_ret = bind(tcp_server_fd, (struct sockaddr*)&tcp_addr, sizeof(tcp_addr));
listen()
is used to set up a socket to accept incoming connections. For example,
listen_ret = listen(tcp_server_fd, 5);
select()
is used in network programming to monitor multiple file descriptors (usually sockets) for read, write, or error conditions. For example,
select_ret = select(fdmax + 1, &read_fds, NULL, NULL, NULL);
accept()
is used in network programming on the server side to accept a connection request from a client. For example,
tcp_client_fd = accept(tcp_server_fd, (struct sockaddr*) &tcp_addr, &tcp_addr_len);
recv
is used in network programming to receive data from a connected socket. For example,
len = recv(tcp_client_fd, buffer, sizeof(buffer) - 1, 0);
send
is used in network programming to send data over a connected socket. For example,
ret = send(tcp_client_fd, buffer, strlen(buffer), 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(tcp_client_fd);
See the full program below,
1#include <stdio.h>
2#include <stdlib.h>
3#include <string.h>
4#include <unistd.h>
5#include <sys/socket.h>
6#include <netinet/in.h>
7#include <sys/types.h>
8#include <arpa/inet.h>
9#include <sys/un.h>
10#include <signal.h>
11
12int tcp_server_fd = -1;
13int tcp_client_fd = -1;
14
15static void sigint_handler(int signo)
16{
17 (void)close(tcp_server_fd);
18 (void)close(tcp_client_fd);
19 sleep(2);
20 printf("Caught sigINT!\n");
21 exit(EXIT_SUCCESS);
22}
23
24void register_signal_handler(
25int signum,
26void (*handler)(int))
27{
28 if (signal(signum, handler) == SIG_ERR) {
29 printf("Cannot handle signal\n");
30 exit(EXIT_FAILURE);
31 }
32}
33
34void validate_convert_port(
35char *port_str,
36struct sockaddr_in6 *sock_addr)
37{
38 int port;
39
40 if (port_str == NULL) {
41 perror("Invalid port_str\n");
42 exit(EXIT_FAILURE);
43 }
44
45 if (sock_addr == NULL) {
46 perror("Invalid sock_addr\n");
47 exit(EXIT_FAILURE);
48 }
49
50 port = atoi(port_str);
51
52 if (port == 0) {
53 perror("Invalid port\n");
54 exit(EXIT_FAILURE);
55 }
56
57 sock_addr->sin6_port = htons(
58 (uint16_t)port);
59 printf("Port: %d\n",
60 ntohs(sock_addr->sin6_port));
61}
62
63void validate_convert_addr(
64char *ip_str,
65struct sockaddr_in6 *sock_addr)
66{
67 if (ip_str == NULL) {
68 perror("Invalid ip_str\n");
69 exit(EXIT_FAILURE);
70 }
71
72 if (sock_addr == NULL) {
73 perror("Invalid sock_addr\n");
74 exit(EXIT_FAILURE);
75 }
76
77 printf("IP Address: %s\n", ip_str);
78
79 if (inet_pton(AF_INET6, ip_str,
80 &(sock_addr->sin6_addr)) <= 0) {
81 perror("Invalid address\n");
82 exit(EXIT_FAILURE);
83 }
84}
85
86void recv_send(char *buffer)
87{
88 int len, ret;
89
90 memset(buffer, 0, sizeof(buffer));
91 len = recv(tcp_client_fd, buffer,
92 sizeof(buffer) - 1, 0);
93
94 if (len > 0) {
95 buffer[len] = '\0';
96 printf("Received: %s\n",
97 buffer);
98
99 memset(buffer, 0,
100 sizeof(buffer));
101 strncpy(buffer, "HELLO",
102 strlen("HELLO") + 1);
103 buffer[strlen(buffer) + 1] = '\0';
104 printf("Sentbuffer = %s\n",
105 buffer);
106
107 ret = send(tcp_client_fd, buffer,
108 strlen(buffer), 0);
109
110 if (ret < 0) {
111 perror("send error\n");
112 (void)close(tcp_client_fd);
113 (void)close(tcp_server_fd);
114 exit(EXIT_FAILURE);
115 }
116
117 } else if (len < 0) {
118 perror("recv");
119 (void)close(tcp_client_fd);
120 (void)close(tcp_server_fd);
121 exit(EXIT_FAILURE);
122 }
123}
124
125int main(int argc, char *argv[])
126{
127 int fdmax = 0;
128 int flag = 0;
129 int ret;
130 struct sockaddr_in6
131 tcp_addr;
132 fd_set read_fds;
133 char buffer[1024];
134 socklen_t tcp_addr_len = sizeof(
135 tcp_addr);
136
137 register_signal_handler(SIGINT,
138 sigint_handler);
139
140 if (argc != 3) {
141 printf("%s<port-number><ip-addr>",
142 argv[0]);
143 exit(EXIT_FAILURE);
144 }
145
146 memset(&tcp_addr, 0,
147 sizeof(tcp_addr));
148 tcp_addr.sin6_family = AF_INET6;
149 validate_convert_port(argv[1],
150 &tcp_addr);
151 validate_convert_addr(argv[2],
152 &tcp_addr);
153
154 tcp_server_fd = socket(AF_INET6,
155 SOCK_STREAM,
156 IPPROTO_TCP);
157
158 if (tcp_server_fd < 0) {
159 perror("socket");
160 return -1;
161 }
162
163 ret = bind(tcp_server_fd,
164 (struct sockaddr *)&tcp_addr,
165 sizeof(tcp_addr));
166
167 if (ret < 0)
168 {
169 perror("bind");
170 (void)close(tcp_server_fd);
171 return -2;
172 }
173
174 ret = listen(tcp_server_fd, 5);
175
176 if (ret < 0)
177 {
178 perror("listen");
179 (void)close(tcp_server_fd);
180 return -3;
181 }
182
183 tcp_client_fd = accept(tcp_server_fd,
184 (struct sockaddr *) &tcp_addr,
185 &tcp_addr_len);
186
187 if (tcp_client_fd < 0) {
188 perror("accept");
189 (void)close(tcp_server_fd);
190 return -4;
191 }
192
193 (void)printf("Server lsiten...\n");
194
195 fdmax = tcp_client_fd;
196
197 while (1) {
198 FD_ZERO(&read_fds);
199 FD_SET(tcp_client_fd, &read_fds);
200
201 ret = select(fdmax + 1, &read_fds,
202 NULL, NULL, NULL);
203
204 if (ret < 0) {
205 perror("select");
206 break;
207 }
208
209 if (FD_ISSET(tcp_client_fd,
210 &read_fds)) {
211 recv_send(buffer);
212 }
213 }
214
215 (void)close(tcp_client_fd);
216 (void)close(tcp_server_fd);
217
218 return 0;
219}
1$ gcc -o server server.c
2
3$ sudo ./server 8080 ::1
4
5IP Address: ::1
6Server lsiten...
7Received: HI
8Sentbuffer = HELLO
9Received: HI
10Sentbuffer = HELLO
11Received: HI
12Sentbuffer = HELLO
13Received: HI
14Sentbuffer = HELLO
15Received: HI
16Sentbuffer = HELLO
17Received: HI
18Sentbuffer = HELLO
19Received: HI
20Sentbuffer = HELLO
21Received: HI
22Sentbuffer = HELLO
23Received: HI
24^CCaught sigINT!
There are many functions used in socket. We can classify those functions based on functionalities.
Create Socket
Connect Socket
Select
Recv data_packet
Send data_packet
Close socket
socket
is used to create a new socket. For example,
client_fd = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
connect
is used in network programming to establish a connection from a client to a server. For example,
cli_connect = connect(client_fd, (struct sockaddr*)&tcp_addr, tcp_addr_len);
select
is used in network programming to monitor multiple file descriptors (usually sockets) for read, write, or error conditions. For example,
ret = select(client_fd + 1, &read_fds, NULL, NULL, NULL);
send
is used in network programming to send data over a connected socket. For example,
ret = send(client_fd, buffer, strlen(buffer), 0);
recv
is used in network programming to receive data from a connected socket. For example,
len = recv(client_fd, buffer, sizeof(buffer) - 1, 0);
close
is used to close the socket To free up system resources associated with the socket. For example,
(void)close(client_fd);
See the full program below,
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/un.h>
#include <signal.h>
int client_fd = -1;
static void sigint_handler(int signo)
{
(void)close(client_fd);
sleep(2);
(void)printf("Caught sigINT!\n");
exit(EXIT_SUCCESS);
}
void validate_convert_port(
char *port_str,
struct sockaddr_in6 *sock_addr)
{
int port;
if (port_str == NULL) {
perror("Invalid port_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
port = atoi(port_str);
if (port == 0) {
perror("Invalid port\n");
exit(EXIT_FAILURE);
}
sock_addr->sin6_port = htons(
(uint16_t)port);
printf("Port: %d\n",
ntohs(sock_addr->sin6_port));
}
void validate_convert_addr(
char *ip_str,
struct sockaddr_in6 *sock_addr)
{
if (ip_str == NULL) {
perror("Invalid ip_str\n");
exit(EXIT_FAILURE);
}
if (sock_addr == NULL) {
perror("Invalid sock_addr\n");
exit(EXIT_FAILURE);
}
printf("IP Address: %s\n", ip_str);
if (inet_pton(AF_INET6, ip_str,
&(sock_addr->sin6_addr)) <= 0) {
perror("Invalid address\n");
exit(EXIT_FAILURE);
}
}
void recv_data(char *buffer)
{
int ret, len;
len = recv(client_fd, buffer,
sizeof(buffer) - 1, 0);
if (len > 0) {
buffer[len] = '\0';
(void)printf("Received: %s\n",
buffer);
} else if (len == 0) {
printf("Connection closed\n");
exit(EXIT_FAILURE);
}
}
void send_data(char *buffer)
{
int ret;
memset(buffer, 0, sizeof(buffer));
strncpy(buffer, "HI",
strlen("HI") + 1);
buffer[strlen(buffer) + 1] = '\0';
ret = send(client_fd, buffer,
strlen(buffer), 0);
if (ret < 0) {
perror("send error\n");
(void)close(client_fd);
exit(EXIT_FAILURE);
}
printf("sentbuffer = %s\n",
buffer);
}
void register_signal_handler(
int signum,
void (*handler)(int))
{
if (signal(signum, handler) == SIG_ERR)
{
printf("Cannot handle signal\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
int cli_connect;
int ret;
struct sockaddr_in6
tcp_addr;
fd_set read_fds;
char buffer[1024];
socklen_t tcp_addr_len = sizeof(
tcp_addr);
register_signal_handler(SIGINT,
sigint_handler);
if (argc != 3) {
printf("%s<port-number><ip-addr>\n",
argv[0]);
exit(EXIT_FAILURE);
}
memset(&tcp_addr, 0,
sizeof(tcp_addr));
tcp_addr.sin6_family = AF_INET6;
validate_convert_port(argv[1],
&tcp_addr);
validate_convert_addr(argv[2],
&tcp_addr);
client_fd = socket(AF_INET6,
SOCK_STREAM,
IPPROTO_TCP);
if (client_fd < 0) {
perror("socket");
return -1;
}
cli_connect = connect(client_fd,
(struct sockaddr *)&tcp_addr,
tcp_addr_len);
if (cli_connect < 0) {
perror("connect");
return -2;
} else {
printf("connected\n");
}
while (1) {
send_data(buffer);
FD_ZERO(&read_fds);
FD_SET(client_fd, &read_fds);
ret = select(client_fd + 1,
&read_fds, NULL, NULL, NULL);
if (ret < 0) {
perror("select");
break;
}
if (FD_ISSET(client_fd,
&read_fds)) {
recv_data(buffer);
}
}
(void)close(client_fd);
return 0;
}
1$ gcc -o client client.c
2
3$ sudo ./client 8080 ::1
4
5Port: 8080
6IP Address: ::1
7connected
8sentbuffer = HI
9Received: HELLO
10sentbuffer = HI
11Received: HELLO
12sentbuffer = HI
13Received: HELLO
14sentbuffer = HI
15Received: HELLO
16sentbuffer = HI
17Received: HELLO
18sentbuffer = HI
19Received: HELLO
20sentbuffer = HI
21Received: HELLO
22sentbuffer = HI
23^CCaught sigINT!
$ sudo ./server 8080 ::1
$ sudo ./client 8080 ::1
program to run with elevated privileges, listen on port 8080, and bind to the loopback address ::1.
<port_number> <ip_address> decided by the user based on the connection.
Default Domain:
By default, the socket is configured to work in the
AF_INET6
domain, handling all types of network data.
Additional Domain Support:
We expand the socket’s capabilities to also function in the
PF_INET6
domain, allowing it to operate similarly toAF_INET6
.
Socket Creation:
We set up a network connection point known as a socket using
socket(PF_INET6, SOCK_STREAM, IPPROTO_TCP)
.
Working Scenario:
Despite the change in domain to
PF_INET6
, the socket continues to operate the same way, handling general network data.
Socket API |
Learning |
---|---|
socket |
Create a new socket |
bind |
Associate the socket with a specific address and port |
listen |
Set up a socket to accept incoming connections. |
connect |
Establish a connection from a client to a server. |
accept |
Server side to accept a connection request from a client. |
select |
Monitor multiple file descriptors (usually sockets) for read, write, or error conditions. |
recv |
Receive data from a connected socket. |
send |
Send data over a connected socket. |
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